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The Results: Which Tech CEO would you fire?

Posted on 14th May 2009 at 11:43 by Alex Watson with 10 comments

Alex Watson
Several strong candidates for being given the boot emerged from last week’s blog post, some of which I whole-heartedly agree with and others which I found quite wide of the mark.

Before we decide who really should get the chop, we should bear in mind the words of Surallan: the team that makes the most money will win, the team that doesn’t will lose and on that team, one of you is going to get fired (cue pointing).

In other words, a CEO’s responsibility isn’t solely or directly to serve customers, make great products, be a cool guy or give good quotes to the press – he or she needs to deliver profit and growth to the company he or she leads, and to its shareholders (indeed, in the US, it’s a legal requirement for shareholder owned companies to maximise the profit they return to the shareholders). So, let's see who was put up for firing...

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The Curse of Darwinia

Posted on 9th Mar 2009 at 13:23 by Introversion Software with 9 comments

Introversion Software
The Curse of Darwinia, as it has become known at Introversion, actually began way before we ever got near the Xbox Live Arcade deal with Microsoft three years ago. So before we delve headlong into a discussion about the murky world of commercial independent game development, let me give you a quick recap for those unfamiliar with Introversion and the infamous Darwinia.

Darwinia was released on PC back in March 2005. It got a lot of critical acclaim, but suffered from a bit of a botched retail launch (our fault for over-pricing it), and seemingly had only a small hard core following online. That all changed in late 2005 when Darwinia was released on Steam as only the second non-Valve game on the platform. Sales shot through the roof, and almost seemingly overnight everyone knew about the game and Introversion.

After that we got an email from CMP, the folks who run the GDC games conference. They suggested that we'd be eligible for the Independent Games Festival which was running at the next GDC in March 2006. We entered and waited. Sure enough, we soon found that we'd made it to the short-list of games and received some complimentary invites to the conference which was being held in San Jose. Yay!

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Styx: Master of Shadows Review

Styx: Master of Shadows Review

Styx's interesting approach to stealth is hindered by a lack of polish.
Mod of the Month October 2014 in association with Corsair

Mod of the Month October 2014 in association with Corsair

Six up and coming modding projects straight from our forum

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