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Archive for the ‘indie’ tag

Presentation versus Graphics

Posted on 23rd Feb 2009 at 11:16 by Joe Martin with 1 comments

Joe Martin
Over the last few weeks I’ve been thinking about what exactly makes graphics in a game good and why it is that some of my favourite indie games look better than the latest games despite having lower polygon counts.

What exactly is the difference between good graphics and great presentation?

To put it simply and dryly, good graphics are the type of unneeded visual flair that cause jaws to drop and eyes to dry. It’s hard to specifically define because it’s both indistinct and ever-changing thanks to the nature of the business, but good graphics generally means high polygon counts, lots of explosions and loads of light sources. Everything should be dynamic and smooth.

Good presentation however is totally different. It’s a singularity of vision that works itself through an entire game, emanating from core to keyboard. It’s how the graphics are used and the way that elements of the story are told through visual cues.

For me, the difference between graphics and presentation can be illustrated through one simple comparison.

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My New Game: Space Battles

Posted on 12th Feb 2009 at 11:29 by Cliff Harris with 14 comments

Cliff Harris
People love space battles. Oh, we may pretend we really care about whether or not Anakin will betray Obi-wan, or whether Ben Sisko will ever marry Cassidy, but deep down, we don't care what happens as long as people end up resolving their differences in a giant battle in space with things going zap and bang.

That's the idea behind my next game. As an indie developer on the PC, I'm 100% free to make whatever game I want. There is no publisher to 'pitch' the game idea to, and I don't need to aim for a specific demographic, because as a one-man outfit, I can basically target any niche big enough to earn back a years salary (that's how long my games take).

In any case, I reckon big space battles are a safe bet. Making a game about space battles is like offering someone chocolate biscuits. Nobody ever pretends they don't like chocolate biscuits, and nobody really dislikes big over-the-top space battles.

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