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Archive for the ‘gaming’ tag

Good Free Games: 10 Min Space Strategy

Posted on 30th Aug 2011 at 08:36 by Clive Webster with 4 comments

Clive Webster
While the name is overly ambitious, and it could be more helpful for novices, 10 Min Space Strategy is a rather good 4X (Expand, Explore, Exterminate and Research, or something like that) game that you can play for free.

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Gaming 29 - The Post-Pub Podcast

Posted on 17th Jul 2011 at 08:23 by Podcast with 14 comments

Podcast
Custom PC veteran Phil Hartup and PC Pro's Mike Jennings join Joe and Paul for a late-night, post-pint rant. This episode of the podcast, perhaps because it's sponsored by alcohol, stumbles along with vague coherency through topics such as BioShock Infinite and Just Cause 2.

Mass Effect 2 is obligatorily drawn into the discussion too, as is tradition.

Boozy fumes aren't enough to stop us tackling the thorny issues, however - Phil explains why he expects Battlefield 3 will be a shoddy console port, while Joe shoots down the defence that 64-player multiplayer is something to be proud of.

*hic*

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Gaming 23 - The Touch of Gordon

Posted on 21st Mar 2011 at 11:43 by Podcast with 10 comments

Podcast
This weeks gaming podcast sees Harry, Paul, Joe and Clive sit down to discuss some of the games we've been playing and reviewing lately. First up for the bit-tech treatment is the Crysis 2 demo which Harry has been playing. It's only a small part of the multiplayer portion of the game but it's an interesting window into what direction the rest of the game will take.

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The Rise of the Hobby Developer

Posted on 18th Mar 2011 at 16:33 by David Hing with 8 comments

David Hing
Developers around the world have submitted over 61,000 games made in Game Maker to the YoYo Games site since 2007. The rate at which they are being submitted is that, when I started writing and researching this article, it was closer to 60,900. A new game is submitted every 20 minutes.

As you can probably guess based on the rate of submissions, a lot of these games are more works in progress than stable, finished releases. There’s no real quality control and the content ranges from the likes of Crimelife 2 to Box Dodger.

There are a lot of indie developers who use Game Maker as a way of producing very high quality titles, but what I find more interesting is the number of what I would describe as ‘hobby developers’ there are out there.

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iPhone Review: Dead Space

Posted on 6th Feb 2011 at 09:52 by Joe Martin with 10 comments

Joe Martin
It’s startling what’s possible with technology these days. A few decades ago Pong! was the pinnacle of interactive entertainment, and digital watches were the height of fashion. Nowadays, games such as Dead Space for iPhone offer console-like experiences on pocket-sized devices. Meanwhile, I’m wearing a wind-up watch, so maybe not everything progresses equally.

The term ‘console-like experience’ is one that gets bandied about a lot on the AppStore, with the likes of the simplistic-but-stylish Infinity Blade making an especially big deal about it. To us, though, the iPhone version of Dead Space is the first title that really lives up to that claim, matching great graphics with decent complexity.

Casting players as a new character in the Dead Space universe, codenamed Vandal, Dead Space for iPhone bridges the game between the 2008 series debut and the more recent sequel. Acting as a secret agent for the church of Unitology, Vandal is manipulated in the opening chapters in order to contribute to the disaster that forms Dead Space 2’s backdrop.

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Gaming 20 - From Inside The Gaming Sphere

Posted on 13th Jan 2011 at 12:33 by Podcast with 10 comments

Podcast
After a brief hiatus over the festive period, the podcast is back and better than ever. This week Paul, Clive and Joe sit down to discuss everything from what they think is going to be hot in 2011 through to what they're playing right now.

On the way we find the time to pass our peculiar brand of judgement on the recently announced Razer Switchblade before moving on to talk about the rumours surrounding the eagerly anticipated Thief 4.

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Gaming 19 - Come Knife With Me

Posted on 17th Dec 2010 at 15:08 by Podcast with 15 comments

Podcast
It's the end of another week and with it comes another podcast to help you fill the empty canvas that is the weekend. This week saw Harry, Joe, Paul and returning team member Ben Hardwidge sit down to discuss the latest goings on and happenings in the world of gaming.

First on the agenda was our thoughts on the results of the bit-gamer game of the year vote. Joe and Harry were both pretty happy with the game that nabbed the top spot but we also talk about some of the games that we thought would be higher but weren’t.

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Where are my gaming spin-offs?

Posted on 17th Dec 2010 at 10:12 by Chris Pickering with 22 comments

Chris Pickering
The world of television has always featured spin-offs. The long running Frasier starred a character created in the world of Cheers. The Day Today brought us into contact with the comedy stylings of Alan Partridge. Even Hollyoaks found itself giving birth to a late night ‘adult’ variations of its tea-time teenage themes.

Yet the video game world seemingly doesn’t wish to join in on this potential cavalcade of excitement. Recently the fantastic Red Dead Redemption was infested with zombies in Red Dead Redemption: Undead Nightmare, which has John Marston attempt to stop the zombie horde. It’s really quite blooming good fun and you can only assume it was pretty bloomin' cheap to produce too.

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A Letter to Minecraft

Posted on 28th Nov 2010 at 09:59 by Paul Goodhead with 103 comments

Paul Goodhead

Dear Joe

Thanks for your kind letter the other month, it was very nice of you to think of me and Harry while away on your Minecraft excursion. Unfortunately, I'm going to have to turn down your offer to join you however.

I don't mean to appear rude by turning down your offer, but believe me when I say I'd rather stab rusty forks into my own eyeballs than toil away away in an imaginary world, building nothing of any value, consequence or benefit.

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My Gaming Twitch

Posted on 25th Sep 2010 at 09:47 by Joe Martin with 60 comments

Joe Martin
Once upon a time, when I was a littler boy, I used to spend my evenings watching my Dad play computer games. It started back with Amiga classics, like the Cryo’s adventure/strategy hybrid based on Frank Herbert’s Dune, but later moved to more modern games on the PC, especially the Thief games.

Despite the games my Dad played though, you couldn’t really ever consider him to be a gamer. He chose a few games and played them religiously, but he didn’t have the breadth of gaming knowledge that I have and when he played, you could see that. He manifested it physically, especially in 3D games which he sometimes found difficult to navigate.

Playing Thief: The Dark Age, for example, he would move his head to match the movements of the mouse. If he moved the mouse to tell Garret to look up then my Dad would also move his head to look up, though keeping his eyes glued to the screen. When he needed to shoot a rope arrow into some rafters overhead then he’d slowly start to point his nose at the ceiling, gazing down past his chin. Peering over an in-game cliff he’d be burying his jaw in his chest, having to open his eyes wide so he could see past his eyebrows. The constant side-to-side movements made him look like he was nursing a stiff neck, but I don’t think he was ever aware he was doing it, even when he did it really fast.

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Custom PC Issue 125

Custom PC Issue 125

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