This blog post will be, like the game it’s about, small
. I don’t really have a huge amount to say about Small Worlds
, which was developed for a recent Casual Games Competition with the theme 'Explore', other than that it’s a remarkably elegant and effective piece of pixel-art brilliance.
A game which only ever alludes to having a deeper plot, Small Worlds
opens with a single line before jumping to the gameplay – “There is too much noise
The gameplay itself is simple. At the start of each of the five levels the viewpoint is zoomed in on you – a small red line with a pale face and zero animation. The aim of each level is then to find the exit, which returns you to a hub level before you move on to the next world. There’s no fighting, no skill trees and no enemies. It’s just a gentle and rather lovely paced matter of exploration.