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Archive for the ‘games’ tag

Listen to: The Unlimited Hyperbole Podcast

Posted on 28th May 2012 at 09:33 by Joe Martin with 77 comments

Joe Martin
Believe it or not, I'm not someone who's usually all that comfortable talking about themselves or pushing their ideas on to others. I'd much rather be left alone with a bottle of wine and a new computer game. So, you'll understand why I want to keep it brief when I say: listen to my new podcast. It's called Unlimited Hyperbole.

While it's a podcast, Unlimited Hyperbole is unlike most other shows in that it is short and intensively edited. It pulls on exclusive interviews with special guests and each episode culls more than an hour of conversation into just 15 minutes of finely honed discussion. Even the topic is controlled, being decided in advance for a season of five episodes.

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Gaming 29 - The Post-Pub Podcast

Posted on 17th Jul 2011 at 08:23 by Podcast with 14 comments

Podcast
Custom PC veteran Phil Hartup and PC Pro's Mike Jennings join Joe and Paul for a late-night, post-pint rant. This episode of the podcast, perhaps because it's sponsored by alcohol, stumbles along with vague coherency through topics such as BioShock Infinite and Just Cause 2.

Mass Effect 2 is obligatorily drawn into the discussion too, as is tradition.

Boozy fumes aren't enough to stop us tackling the thorny issues, however - Phil explains why he expects Battlefield 3 will be a shoddy console port, while Joe shoots down the defence that 64-player multiplayer is something to be proud of.

*hic*

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The Rise of the Hobby Developer

Posted on 18th Mar 2011 at 16:33 by David Hing with 8 comments

David Hing
Developers around the world have submitted over 61,000 games made in Game Maker to the YoYo Games site since 2007. The rate at which they are being submitted is that, when I started writing and researching this article, it was closer to 60,900. A new game is submitted every 20 minutes.

As you can probably guess based on the rate of submissions, a lot of these games are more works in progress than stable, finished releases. There’s no real quality control and the content ranges from the likes of Crimelife 2 to Box Dodger.

There are a lot of indie developers who use Game Maker as a way of producing very high quality titles, but what I find more interesting is the number of what I would describe as ‘hobby developers’ there are out there.

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iPhone Review: Dead Space

Posted on 6th Feb 2011 at 09:52 by Joe Martin with 10 comments

Joe Martin
It’s startling what’s possible with technology these days. A few decades ago Pong! was the pinnacle of interactive entertainment, and digital watches were the height of fashion. Nowadays, games such as Dead Space for iPhone offer console-like experiences on pocket-sized devices. Meanwhile, I’m wearing a wind-up watch, so maybe not everything progresses equally.

The term ‘console-like experience’ is one that gets bandied about a lot on the AppStore, with the likes of the simplistic-but-stylish Infinity Blade making an especially big deal about it. To us, though, the iPhone version of Dead Space is the first title that really lives up to that claim, matching great graphics with decent complexity.

Casting players as a new character in the Dead Space universe, codenamed Vandal, Dead Space for iPhone bridges the game between the 2008 series debut and the more recent sequel. Acting as a secret agent for the church of Unitology, Vandal is manipulated in the opening chapters in order to contribute to the disaster that forms Dead Space 2’s backdrop.

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You Know You've Played Too Many Games When…

Posted on 23rd Dec 2010 at 11:41 by Joe Martin with 57 comments

Joe Martin
You know you’ve played too many games when you deliberately get up early on a Saturday morning, just so you can explore the new Minecraft update in peace for a few hours.

…when you hum the Monkey Island theme tune to yourself when you’re tense, and it actually makes you feel better.

…when you catch yourself thinking, ‘Oh, quicksave!’ when you cross the road.

…when you have recurring dreams about writing the perfect walkthrough for Baldur’s Gate 2.

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Where are my gaming spin-offs?

Posted on 17th Dec 2010 at 10:12 by Chris Pickering with 22 comments

Chris Pickering
The world of television has always featured spin-offs. The long running Frasier starred a character created in the world of Cheers. The Day Today brought us into contact with the comedy stylings of Alan Partridge. Even Hollyoaks found itself giving birth to a late night ‘adult’ variations of its tea-time teenage themes.

Yet the video game world seemingly doesn’t wish to join in on this potential cavalcade of excitement. Recently the fantastic Red Dead Redemption was infested with zombies in Red Dead Redemption: Undead Nightmare, which has John Marston attempt to stop the zombie horde. It’s really quite blooming good fun and you can only assume it was pretty bloomin' cheap to produce too.

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Gaming 18 - Game of the Year 2010

Posted on 1st Dec 2010 at 13:36 by Podcast with 5 comments

Podcast
Yes, its a brand spanking new gaming podcast. Blimey, we're so good to you people. This episode is hosted by Joe who is joined by Paul, Harry and guest Chris Pickering.

As you may have guessed from the title, we use this podcast as an opportunity to look back at our favourite games of the year. You can tell us your favourite titles of 2010 in our official, reader-voted awards - but this is where we give our personal opinions!

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A Letter to Minecraft

Posted on 28th Nov 2010 at 09:59 by Paul Goodhead with 103 comments

Paul Goodhead

Dear Joe

Thanks for your kind letter the other month, it was very nice of you to think of me and Harry while away on your Minecraft excursion. Unfortunately, I'm going to have to turn down your offer to join you however.

I don't mean to appear rude by turning down your offer, but believe me when I say I'd rather stab rusty forks into my own eyeballs than toil away away in an imaginary world, building nothing of any value, consequence or benefit.

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My Gaming Twitch

Posted on 25th Sep 2010 at 09:47 by Joe Martin with 60 comments

Joe Martin
Once upon a time, when I was a littler boy, I used to spend my evenings watching my Dad play computer games. It started back with Amiga classics, like the Cryo’s adventure/strategy hybrid based on Frank Herbert’s Dune, but later moved to more modern games on the PC, especially the Thief games.

Despite the games my Dad played though, you couldn’t really ever consider him to be a gamer. He chose a few games and played them religiously, but he didn’t have the breadth of gaming knowledge that I have and when he played, you could see that. He manifested it physically, especially in 3D games which he sometimes found difficult to navigate.

Playing Thief: The Dark Age, for example, he would move his head to match the movements of the mouse. If he moved the mouse to tell Garret to look up then my Dad would also move his head to look up, though keeping his eyes glued to the screen. When he needed to shoot a rope arrow into some rafters overhead then he’d slowly start to point his nose at the ceiling, gazing down past his chin. Peering over an in-game cliff he’d be burying his jaw in his chest, having to open his eyes wide so he could see past his eyebrows. The constant side-to-side movements made him look like he was nursing a stiff neck, but I don’t think he was ever aware he was doing it, even when he did it really fast.

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Made in the UK Week: Secret Bonus Content

Posted on 12th Apr 2010 at 09:53 by Joe Martin with 1 comments

Joe Martin
It’s Monday now, so Made in the UK Week (AKA Project Awesome) has finally drawn to a close. It’s a time that will be filled with bittersweet memories as Batman finally leaves the bit-tech page and we all have to go back to the look of the old site – but don’t despair! There’s one more thing I have left!

Well, actually there are a lot of things I have left - articles that had to be culled from the final line-up and plans that just timed out - but there's one thing in particular. A little thank you to everyone who read the site last week...

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