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Archive for the ‘eidos’ tag

Games I Own: Deus Ex 2

Posted on 21st Oct 2009 at 12:46 by Joe Martin with 9 comments

Joe Martin
Deus Ex 2: Invisible War is a game which gets a bad rap whenever you see it discussed among PC gamers, who inevitably love the first game and loathe the sequel. To be honest though, I never thought it was half as bad as anyone was making out. If approached with reasonable rationality and not the more obvious optimism, the game actually held up quite well.

Yes, Invisible War had issues. It obviously suffered from attempts to bring the series to consoles. The tiny, insular and empty levels. The universal ammo system. The constant load times and clunky, overly rounded feel of the engine – these were all issues that dogged the game and deservedly so, but slamming Deus Ex 2 for not living up to the legend of it’s predecessor is easier than fist-fighting with a one-armed toddler.

Instead, I prefer to think of the good things about Deus Ex 2 – the things it did better than the original. Believe me, they’re there.

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Games I Own: The Thief Series

Posted on 27th Mar 2009 at 15:07 by Joe Martin with 12 comments

Joe Martin
First, a confession; I wasn’t going to write about Thief originally. I was actually trying to write a blog post about the gaming achievement I was most proud of, which for me was completing Bookworm in classic mode. In the course of writing that post I started talking about Thief though and before long the game was dominating the post. I love Thief.

I got introduced to Thief back when the first demo came out on a PC Gamer cover disc, though I actually only tried the demo as a matter of curiosity. Even back then the graphics were too ugly to attract my attention straight away.

When I got in to the demo though, which was the entire first level of the game, I was hooked. Not just hooked in the way that I played it three or four times either; I was physically addicted. I’m confident that, if someone put a gun to my head, I could play that level with my eyes shut. Lord Bafford’s Manor was permanently etched onto my brain with the kind of furious heat that only comes from eyes that burn from staring at a screen so long.

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What Game Should I Play Next?

Posted on 9th Mar 2009 at 15:40 by Joe Martin with 57 comments

Joe Martin
Since bit-tech.net moved to the central Dennis offices in London, we’ve all had a real bitch of a commute. It takes two hours each way, meaning that I don’t get home now until 8PM at the earliest. The upside of this is that I’m getting a lot more reading done on the train on the way to work. The downside is that I’m at home less, so can’t do as much PC gaming.

The reduction in time is making me value my gaming time a lot more too – so I’m reluctant to just replay my old catalogue of games and I don’t want to go over previously-reviewed titles.

Thus, I wanted to put it out there to bit-tech.net readers and take suggestions on the matter; What game should I play next?

Seriously, I’ll take any suggestion as long as it is on PC and not something I’ve already revieed. Old or new, I’ll look through your suggestions, pick one, buy it, play it and do my next blog post on it. The more obscure the suggestion, the better.

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What I learned from Deus Ex

Posted on 2nd Mar 2009 at 14:16 by Joe Martin with 37 comments

Joe Martin
What did I learn from Deus Ex?someone asked me on the forums the other week. My answer? Tonnes.

The things that Warren Spector’s seminal FPS/RPG taught me can be broadly divided into three things; things it taught me about games, the world and myself. The very fact that I can definitely point to Deus Ex as something educational says an awful lot about the depth of the game itself and about how much I love it, by the way. When it comes to Deus Ex I’m fully willing to admit to being a totally biased fanboy.

Deus Ex taught me more about computer games than almost any game I’ve ever played and a huge amount of that is owed to the structured non-linearity of the game. If you’ve not played it (and I’ll accept no excuses) then you should know that although Deus Ex is a very linear game, it’s also very freeform. The storyline is best described as elastic as, although you’ll always go through the same levels in the same order, their content can differ hugely.

My favourite part of the game is the New York hotel your brother stays in, The ‘Ton.

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Episode 26 - Nvidia GeForce GTX 285/295 and stories in games

Posted on 22nd Jan 2009 at 18:40 by Podcast

Podcast
Happy new year to all you Custom PC Podcast listeners, and thanks again for all your best wishes for the year!

The CPC podcast is back for 2009. Among the topics of discussion by Clive, Mark and Alex are Nvidia’s attempt to go green by jumping on the environmentalism bandwagon with low voltage GeForce 9600 GT cards, and the revelation that Eidos is preparing to be acquired by an external bidder. The panel also mull over the fact that id Software has hired a proper writer to pen a story for Doom 4, and why stories in games are important. On the new hardware front, there’s the GeForce GTX 285 and 295 to consider, and of course, guess the game music competition and the games chart also return.

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Mionix Nash 20 Review

Mionix Nash 20 Review

We take a look at the £85 Nash 20, an analogue stereo headset with huge...
Mod of the Month June 2014 in association with Corsair

Mod of the Month June 2014 in association with Corsair

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