“
What did I learn from Deus Ex?”
someone asked me on the forums the other week. My answer? Tonnes.
The things that Warren Spector’s seminal FPS/RPG taught me can be broadly divided into three things; things it taught me about games, the world and myself. The very fact that I can definitely point to
Deus Ex as something educational says an awful lot about the depth of the game itself and about how much I love it, by the way. When it comes to
Deus Ex I’m fully willing to admit to being a totally biased fanboy.
Deus Ex taught me more about computer games than almost any game I’ve ever played and a huge amount of that is owed to the structured non-linearity of the game. If you’ve not played it (and I’ll accept no excuses) then you should know that although
Deus Ex is a very linear game, it’s also very freeform. The storyline is best described as
elastic as, although you’ll always go through the same levels in the same order, their content can differ hugely.
My favourite part of the game is the New York hotel your brother stays in, The ‘Ton.