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Archive for the ‘call of duty’ tag

Thoughts on Cheating in Multiplayer Games

Posted on 23rd Aug 2010 at 14:16 by Joe Martin with 98 comments

Joe Martin
Harry occasionally refers to me as, among other things, ‘Mr Singleplayer’ such is my general lack of interest in multiplayer games. I just prefer a properly told story than the thrill of Capturing the Flag, really, making me the polar opposite to Harry in regards to more than just my good looks and manly physique.

Still, one of the few multiplayer games to successfully capture my attention has been the Modern Warfare games, which ensnared me with their speed and slow dribble of achievements and new weapon unlocks. I’ve been known to dabble in Left 4 Dead and various Source mods, like Plan of Attack and The Hidden, but MW2 multiplayer is what I tend to play when I want to shoot a real person, generally.

And yesterday, I had my first definite run in with a cheater.

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Gaming 7 - Modern Warfare 2 and getting into the industry

Posted on 18th Nov 2009 at 11:05 by Podcast with 14 comments

Podcast
Better late than never they say, but clearly 'they' have never worked in publishing... Anyway, apologies for not getting this up earlier - some naughty podcasters and heavy deadline schedules have delayed us. Still, it's worth the wait as Harry, Joe, Rich and Clive talk about that Call of Duty: Modern Warfare 2 review.

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Gaming Podcast 6 - IWNet, Windows 7 and Yak Meat

Posted on 29th Oct 2009 at 11:27 by Podcast with 11 comments

Podcast
With Alex and Tim both available for a podcast this week, we sit down to discuss all the latest gaming news and controversies - from Activision's unveiling of IWNet for Call of Duty: Modern Warfare 2 to games compatibility in Windows 7.

That's not all we've got going on though - we also sit down for a quick snack of Chinese Yak meat live on tape and hand out the first of a new set of prizes in our Guess The Screenshot competition. Fun times!

On top of all that we've also got the usual Reader Mail and we finally talk about how good games packaging used to be when everything came in a huge cardboard box.

In the next podcast we'll be discussing how to get into the games industry and whether it's more important to have a recognised qualification or some experience in the real world. We'd love to hear your thoughts on all this, so drop your opinions in the forums or send them to the usual email address - Podcast@CustomPC.co.uk. Please be sure to mark your emails as 'Gaming Podcast'.

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What Makes You Quit A Multiplayer Game?

Posted on 6th Oct 2009 at 14:24 by Joe Martin with 51 comments

Joe Martin
Those of you who listened to last week’s Gaming Podcast will know that, between the filthy jokes and my off-mike laughing fit, we talked about our lunchtime gaming habits – specifically COD4. We play every lunch time and occasionally after work too, with ‘we’ being most bit-tech, ComputerShopper and Micromart staff.

In the wake of our most recent after-work game an interesting dilemma presented itself though and we schedule our next big match for November 10th. The day that Call of Duty: Modern Warfare 2 goes on sale. Thus is was asked; do we carry on playing COD4 for the time being, or do we switch over to the sequel?

Strangely enough, only two people said that they wanted to switch to the new game. Many reasons were given – shortage of funds, can’t be bothered to install, PCs that won’t run it, etc. My own reason however was simply that I wasn’t ready to leave COD4 just yet and don’t feel I’ve got everything I can out of it.

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I’m So Sick Of World War II

Posted on 21st Sep 2009 at 11:46 by Joe Martin with 54 comments

Joe Martin
I don’t mean any disrespect by this by the way, but as far as computer and videogames go I have to say, I’m so bloody tired of World War II games!

Don’t get me wrong, they can be great. I thought Call of Duty 2 was a fantastic game, for example and that bit where you’re crawling through that pipe above the heads of Nazi soldiers is cemented into my head as a favourite. But that was five years ago and it feels like we’ve had nothing but re-runs since then. Not just in the FPS genre either, but with RTS’ too.

And they all have similarly bland names as well; Call of Duty, Men of Valour, Company of Heroes, Brothers in Arms, Order of War, Medal of Honour and the blandest of all, Men of War. It really is like the publishers have two wheels of words that they spin, connecting the result with ‘of’.

The frustrating thing is that, judged on their own merits, the games are often quite good. It’s just the quantity of them that I object to, along with the fact that they all re-use the same bland moments of cinema. I’ve stormed Omaha and sought cover in Normandy hedgerows so many times that I can’t visit France for fear that I’d shoot nearby German tourists on sheer reflex. It’s that old disconnect between the enjoyable mechanics of the game and the repetitive visuals. I’m not tired of shooting people, I’m just tired of doing it then and there.

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Series 3, Episode 4 - The Gaming Podcast, in association with 50 Cent

Posted on 14th Aug 2009 at 10:17 by Podcast with 29 comments

Podcast
We’re changing it up on the podcast, with a gaming only podcast this week, and a hardware one to follow next week. So yes, Episode 4 of Series 3 of the combined Custom PC and bit-tech podcast is here. It’s hosted by Joe, and he is joined by Harry, Rich and Alex. Apparently 50 Cent is in the new Call of Duty game, id Software don’t like the PS3 and there’s going to be lots of goat sex in Dragon Age Origins. There’s also a brand new competition!

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Killing is Fun

Posted on 21st Apr 2009 at 18:41 by Alex Watson with 12 comments

Konami’s recently announced Six Days in Fallujah rolls into town at the head of a of convoy of outrage over the fact it’s based on a very real and very contemporary battle of an ongoing war.

In a well-weighted editorial on Eurogamer, Rob Fahey nails why this outrage is nonsensical, and why it’s particularly unpalatable when it comes from the tabloid press:

“It's not just the fact that the [Daily] Mail and others are essentially calling for the worst form of censorship, the blocking off of an entire event and saying ‘this is off limits, and may not be portrayed’ - something which would stab to the very heart of the freedom of expression our media should be championing... the thing that rankles most about this situation is the fact that this is a tabloid newspaper telling another medium that the way in which it's handling current events is insensitive. I won't need to remind any reader who walks past a news stand on the way to work, or flicks on Sky News or CNN in the evening, just how ‘sensitive’ the news media is in its coverage of war.”

The whole piece is worth a read as it eloquently defends the right of games to portray reality. Fahey’s defence of games isn’t totally blind though – indeed, he challenges those making games such as Six Days in Fallujah to engage more fully with their subject material:

“If a game like Six Days in Fallujah is to have any value, it must come from adding something to that discussion [of the war]. This isn't about taking a pro-war or an anti-war stance - although both are valid starting points, there are countless others. It's about making people think, informing them through their entertainment experiences, and commenting, as creators, on the media we create and the events we portray.”

Killing is Fun

Games based on real combat aren’t uncommon – the Call of Duty series has been at it for longer than the duration of World War 2 – and Call of Duty 4 is the most notable depiction of combat in Iraq gaming has seen so far (although, bless its little corporate socks, Activision has decided to tell players it was actually set it in unnamed MiddleEastistan). What makes Six Days in Fallujah interesting is that unlike other ‘real war’ games, it’s not an FPS, or an RTS. Instead, it’s a third person ‘action’ game.

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