bit-tech.net

Gaming 31 – OMFG Hats

Posted on 14th Aug 2011 at 10:18 by Podcast with 18 comments

Podcast
Paul, Clive and Joe discuss the finer points of whats been going on in the world of gaming. With bonus hats.

First on the rather hastily sketched out agenda is the news that Valve is going to allow players to trade TF2 hats for games on Steam. It seems like a bizarre decision on the face of it but Clive wonders if the move could be a preamble to game trading on Steam.

Joe then pushes us onto the topic of Star Wars: The Old Republic and Clive's thoughts about how the game seems to be having trouble matching up with the known lore about the Star Wars universe.

We also cover Joe's new favourite game Limbo and our thoughts on the fact that Blizzard has announced that you'll need a permanent internet connection to play Diablo 3.

Gaming 31 – OMFG Hats

As always, we've also got our weekly competition, the lucky winner of which will walk away with, a Roccat Taito mouse mat which features a heat-treated nano pattern surface which claims to offer an unparalleled tracking surface.

As ever, the bit-tech hardware podcast features music by Brad Sucks, and was recorded on Shure microphones. You can download the podcast direct, listen in-browser or subscribe through iTunes using the links below. Also, be sure to let us know your thoughts about the discussion in the forums.

18 Comments

Discuss in the forums Reply
Material 14th August 2011, 12:52 Quote
We've tried a new method of boosting volume and equalizing the four vocal inputs for this podcast so we'd appreciate and feedback on whether you think it's better or worse than previous efforts.
RedFlames 14th August 2011, 13:19 Quote
Quote:
Originally Posted by Material
We've tried a new method of boosting volume and equalizing the four vocal inputs for this podcast so we'd appreciate and feedback on whether you think it's better or worse than previous efforts.

its louder, and the volume is more consistent... but you all sound like you've got your heads in a bucket...
Bindibadgi 14th August 2011, 13:49 Quote
Quote:
Originally Posted by RedFlames
but you all sound like you've got your heads in a bucket...

They did say this episode was called "hats"
Gigglebyte 14th August 2011, 13:57 Quote
I liked the part at the end about outside perspective. If only more people would take a step back and think how much work and effort could go into a project before we have "armchair experts" slagging off the hard work of dedicated individuals :)
RedFlames 14th August 2011, 16:24 Quote
Quote:
Originally Posted by Bindibadgi
They did say this episode was called "hats"

touche

the heads-in-bucket thing could have been the fault of tomboy... doesn't sound as bad in banshee
billysielu 14th August 2011, 17:40 Quote
I'm finding the gaming podcasts dull lately, hardware is fine tho.
BrightCandle 14th August 2011, 18:17 Quote
Source code isn't really like blueprints, it is the actual game logic in its human readable format. The process of converting the source code to an executable that runs the game is a relatively easy process (for a programmer).

What they wont be providing is all the assets that go with it such as the game models and textures. You can however use the assets from the DVD of the game to have your own modified version of Doom 3, but you are getting the equivalent of the executable and not the equivalent of the source code of those assets.
Material 15th August 2011, 00:44 Quote
Quote:
Originally Posted by billysielu
I'm finding the gaming podcasts dull lately, hardware is fine tho.

We're lining up some special guests to mix it up a little.
Canon 15th August 2011, 00:55 Quote
The audio was fine, I found I could listen to it with my volume up and not have a finger in one ear. Maybe it's just a coincidence that Harry didn't feature in this podcast...maybe.
mute1 15th August 2011, 05:46 Quote
I just played Limbo and it was quite disappointing given the hype.
runadumb 15th August 2011, 08:23 Quote
Listened to it in the car and never had to touch the volume once, also as an added bonus there was no blood coming from my ears. Result!
This is opposed to the last time I tried to listen to one of your podcasts in the car and gave up after having to adjust the volume on a per person basis. Only to have someone SCREAMING IN MY FACE straight after raising the volume way up to hear one person's mumbles.

Good podcasts as well. Can't believe you replayed the witcher. I just finished it and while enjoyable, 40 hours is enough of that game for me. I hope to get round to limbo this week.
Material 15th August 2011, 11:18 Quote
Feedback on the new method of equalizing the podcast seems predominantly positive then so we'll keep doing it this way for now. We always welcome feedback though, helps keep us on our toes.
Bindibadgi 15th August 2011, 11:44 Quote
Yea it was absolutely fine here! ;)
Deadpunkdave 15th August 2011, 14:58 Quote
Thanks for the very nearly forgotten spoiler alert, I'm playing through The Witcher for the first time and just managed to mute in time to avoid hearing you guys discussing the (an?) ending.

Audio did seem better overall.

On the subject of diablo, it is a very simple game, and frustrating to new players due to a couple of unreasonably harsh bosses and the complete unsuitability of many of the possible builds available. The fun I've gotten from the game is down to playing it in a party with my housemates, having a few drinks as we go.

There is a gradual satisfaction that comes from making a well rounded party, particular when on the later difficulties. Me and my mates killed Tal Rasha (one of the harshest fights) the other day without any of us dying, and it was genuinely satisfying to know that we'd gotten our tactics and builds good enough to achieve it.

I think its a game that you need to be inducted into to a degree, I can't imagine just picking up and playing through single player would be that enjoyable.
John_T 15th August 2011, 18:52 Quote
Slightly disturbing way to open the podcast - but funny! :)

Agree with the people who said the sound is better - it is immeasurably so. Like runadumb said, I normally sit with the volume control poised in my hand, either straining to hear or attempting to not blow an eardrum. I always wondered if maybe you guys didn't like each-other that much, with a couple of you in the meeting room and the others made to stand outside in the corridor & talk through the doorway...

Whatever you did differently this time it worked, keep doing it!
John_T 15th August 2011, 18:57 Quote
By the way, pretty sure it is pronounced 'anath-eh-ma', not 'ana-theme-ah'...
Claave 17th August 2011, 19:07 Quote
Quote:
Originally Posted by John_T
By the way, pretty sure it is pronounced 'anath-eh-ma', not 'ana-theme-ah'...

yes! I win! In your face Joe... :b
John_T 19th August 2011, 15:16 Quote
Haha! :)
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