bit-tech.net

The 3D podcast with Nvidia

Posted on 29th May 2011 at 10:48 by Podcast with 12 comments

Podcast
As the final part of our 3D week, Clive, Joe and James sit down to discuss 3D with Nvidia's senior EMEAI PR manager, Ben Berraondo.

The team pose Ben a range of questions about everything from why people should be using 3D to whether or not it’s just a gimmick and what we can expect to see from 3D in the future. We also discuss what’s holding 3D back from catching on in the mainstream.

Ben also takes the time to actually explain how game developers go about adding 3D to their games and what Nvidia does to help them and make sure their implementation is tip top. It was also interesting to hear about how 3D technology isn’t just about gaming, but can also be used to help people who have problems with their vision.

The debate about how long we'll have to wait for glasses-free 3D also raises its head, with Ben predicting that it’ll be a good five or seven years before you’ll be able to ditch your special glasses.

As ever, the bit-tech podcast features music by Brad Sucks, and was recorded on Shure microphones. You can download the podcast direct, listen in-browser or subscribe through iTunes using the links below. Also, be sure to let us know your thoughts about the discussion in the forums.

12 Comments

Discuss in the forums Reply
rickysio 29th May 2011, 12:37 Quote
I was expecting a literal 3D podcast.
Bindibadgi 29th May 2011, 13:16 Quote
It's in stereo isn't it?
Ayrto 29th May 2011, 23:56 Quote
Still think it's a gimmick...unless that is, you've got a 50" 120Hz TV , as mentioned in the cast.- bigger is definitely better for 3D.

A major negative with the Nvidia set up, is how you have to turn the brightness right up just to counter the dramatic dimming effect. Then you've got the fps sapping nature of it , giving choppy play at your usual smooth for 2d, 1080p- unless you're running sli.

It's pretty enough but considering these major negatives. For people planning on 23" 3D at least, I don't think the trade off is worth it. Not when a good IPS monitor can be had for the same price
javaman 31st May 2011, 00:47 Quote
What Ive noticed with 3D is it works really well for bright coloured scenes. Alice in wonderland and Resident evil where both horrible for 3D due to the level of darkness. Cloudy with a chance of meatballs works fairly well tho. Overall tho I'm still on the fence. 3D is still to expensive and quality 3D monitors are non exsistant. Another problem with that my mate suffers from is blindness in one eye. Anything 3D is pointless for him.
runadumb 31st May 2011, 08:45 Quote
I like how the Nvidia rep pronounces it "Free D". E Free, Playstation free ;P

The one game that really impressed me in Free D was GTA4, and that was with using the crappy cardboard glasses. Up until then I though, meh, which went too a WOW!
Ola.l 31st May 2011, 09:25 Quote
I liked the podcast a lot. As usual :)!
Though you should try to get the soundlevels more even, sometimes noices occured which made my ears cry blood in angst.
javaman 31st May 2011, 12:26 Quote
Quote:
Originally Posted by Ola.l
I liked the podcast a lot. As usual :)!
Though you should try to get the soundlevels more even, sometimes noices occured which made my ears cry blood in angst.

TBH they're getting better with this.

Quote:
Originally Posted by runadumb
Well after being a long time listener to these podcasts i've come to this conclusion. They all sit in a circle facing each other with a mic hanging down from the ceiling, boxing ring style. When they want to speak sometimes they get up, leave their chair and stand in the far corner of the room. Or they try to lean into the mic until it's nearly in their month. Oh also every once in a while one of them bats the mic so it's swinging wildly for a few minutes, normally just before one of them speaks.

Great podcast though. Found it very funny.

from gaming 17. Great post describing what it use to be like. It has greatly improved since then.
Ola.l 31st May 2011, 13:35 Quote
Quote:
Originally Posted by javaman
TBH they're getting better with this.
from gaming 17. Great post describing what it use to be like. It has greatly improved since then.

That is really true, vast improvement since the beginning :)
urobulos 31st May 2011, 14:16 Quote
Thanks for the podcast, but please can we have a pause from the 3d coverage for a while... I guess this is just me moaning, but I'd really like to hear about something else. We had almost a week of 3d centred articles on the site and I think that's enough for now.

Especially since I consider 3d to be a useless gimmick, but that's just imho.
Claave 31st May 2011, 15:06 Quote
Quote:
Originally Posted by urobulos
Thanks for the podcast, but please can we have a pause from the 3d coverage for a while... I guess this is just me moaning, but I'd really like to hear about something else. We had almost a week of 3d centred articles on the site and I think that's enough for now.

Especially since I consider 3d to be a useless gimmick, but that's just imho.

Ahem: http://www.bit-tech.net/news/hardware/2011/05/23/bit-tech-3d-week-begins/1
Material 13th June 2011, 13:01 Quote
Quote:
Originally Posted by javaman
TBH they're getting better with this.
Quote:
Originally Posted by Ola.l
That is really true, vast improvement since the beginning :)

Heh, only just seen this. Cheers for noticing. I've been working hard at making it more consistent while also making sure it doesn't take us hours to edit (which was one of the main reasons we never used to do them regularly). It's a process of incremental improvements.

The reason why it sometimes sound like we're winging the mics around is because occasionally people (Harry) lean back from the mic but keep on talking. I try to give em a slap to stop them doing it but occasionally we forget.
javaman 14th June 2011, 19:50 Quote
Quote:
Originally Posted by Material
Heh, only just seen this. Cheers for noticing. I've been working hard at making it more consistent while also making sure it doesn't take us hours to edit (which was one of the main reasons we never used to do them regularly). It's a process of incremental improvements.

The reason why it sometimes sound like we're winging the mics around is because occasionally people (Harry) lean back from the mic but keep on talking. I try to give em a slap to stop them doing it but occasionally we forget.

Haha a good beating always helps! Just don't go to far in the other direction and sound like your chewing on the mic!!
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