Posted on 11th Oct 2011 at 07:30 by Joe Martin with 31 comments
Painkiller is a game about frenzy, about being 'in the zone' and about bunny-hopping at 100 miles an hour around gothic castles packed with skeletons and cackling witches. It's a game about violence and speed; the satisfying buzz of a well-executed headshot performed from the hip.
Or, to put it another way, it's a game about 'THUNK!' That's the noise it makes when you fire half a pool-cue across the map and it lands, pinning your enemy's collapsed body to the floor.
Posted on 6th Oct 2011 at 11:42 by Harry Butler with 131 comments
Since its announcement and subsequent inclusion as a pre-requisite to play Battlefield 3, EA’s re-branded online store, Origin, has been causing plenty of discussion. Opponents argue that Steam already serves as an online digital distribution service, as well as a match-making system, day-one DRM system and game browser; with Steam already providing these services, why must EA force Origin on us?
Posted on 30th Sep 2011 at 11:14 by Podcast with 12 comments
This week Joe and Paul are joined by Craig Lager, Gaming Daily editor and Neptune's Pride flagellant.
We start off the conversation by talking about what each of us was most excited to see at last weekend's Eurogamer Expo. Paul was predictably excited about getting his hands dirty with CS: GO for the first time, while Craig was wary of falling madly in love with Skyrim.
Posted on 25th Sep 2011 at 11:30 by Podcast with 16 comments
Paul, James and Harry go a little peripheral crazy in this week's hardware podcast, but that's understandable as they're joined by special guest Reuben Mookerjee, vice president of Corsair's Component division.
Before we dive into the nitty-gritty of peripheral design, however, we do have time to cover one or two of the most pressing stories of the week. First on the list is Intel's announcement that it will be selling a low-cost liquid cooler for use with its forthcoming LGA2011 CPUs.
Posted on 24th Sep 2011 at 11:16 by Iain Farquhar with 26 comments
When I was offered the chance to review the upcoming game Men of War: Vietnam, I initially leapt at the chance, but with the disc came a warning:
‘These games are bloody hard,' Harry said loudly, repeatedly, while looming behind me and staring at my laptop screen. 'Probably the closest thing to digital masochism I’ve ever seen.’
But I was determined to impress the office with my analytical skill and unbiased opinions and, besides, I had never come across a game that I couldn't bend to my will after a few hours. With anticipation in full flow, I started the game and prepared to give my best.
Three hours later, I still hadn’t completed the first mission. The first mission. I tried lowering the difficulty settings. I tried different approaches. With a mounting sense of failure and humiliation, I considered downloading the demo of the original Men of War so I could practice at home before a second attempt. And it was at that point I realised something...
Posted on 11th Sep 2011 at 10:29 by Podcast with 4 comments
Our developer Jamie Cuthill and friend of CPC Joe Percy join Joe, Clive and Paul for another post-pub podcast this week, fielding your questions and discussing the latest gaming news.
We also try to put the over-talked issue of Mass Effect 2 to bed once and for all, with Jamie walking us through his thoughts on playing the first Mass Effect games back to back, while Joe and Paul argue over who is the best squad-member in the game.
Mass Effect 2 isn't the only subject we talk about though - we also find the time to ponder the end of Star Wars Galaxies, as well as Gearbox's announcement that it's working on a new Duke Nukem title.
Posted on 6th Sep 2011 at 07:28 by Podcast with 14 comments
This week, Clive, Antony, Paul and Harry sit down to diligently
cast a pod about the latest goings on in the PC hardware industry.
First on the agenda, rather predictably, is HP's recent announcement
that it's pulling out of the computer hardware market; a move that affects not only its PC manufacturing business, but also its printer and tablet lines. It's a move that shocked the industry, but is it a sign of what's to come?
Posted on 1st Sep 2011 at 10:54 by Podcast with 5 comments
Joe and Paul are joined by Black Library and Deus Ex: Human Revolution author James Swallow and BBC Radio's Adam Rosser.
As you would expect from a podcast featuring this particular group of jibber-jabberers, the discussion is dominated by our thoughts on the latest Deus Ex game. However, we also find time to chat about what proved to be Joe's Gamescom highlight, Dishonored. Joe also tells us about Dragon Commander - a crazy game that fuses flight sim, RPG and strategy elements, which he also saw out in Germany.
Posted on 30th Aug 2011 at 08:36 by Clive Webster with 4 comments
While the name is overly ambitious, and it could be more helpful for novices, 10 Min Space Strategy
is a rather good 4X (Expand, Explore, Exterminate and Research, or something like that) game that you can play for free.
Posted on 18th Aug 2011 at 14:59 by Clive Webster with 36 comments
The news that Elder Scrolls V: Skyrim will definitely use Steamworks
rather than Games For Windows Live has shot around the Internet today, but (and with the greatest of respect to those reporting the story) it doesn’t appear as if Skyrim was ever going to use GFWL.