Posted on 18th Aug 2011 at 14:59 by Clive Webster with 36 comments
The news that Elder Scrolls V: Skyrim will definitely use Steamworks
rather than Games For Windows Live has shot around the Internet today, but (and with the greatest of respect to those reporting the story) it doesn’t appear as if Skyrim was ever going to use GFWL.
Posted on 16th Aug 2011 at 08:42 by Clive Webster with 4 comments
to my attention the other day, which is like a European KickStarter for entrepreneurs. Lord Sir Alan Sugar would be proud.
The idea is that small startup companies with big ideas can pitch to SeedCamp and get the funding they need to develop or launch their product or service. Or, In SeedCamp’s own words, ‘Seedcamp is an early-stage micro seed investment fund and mentoring programme… For the winning companies of any event where we choose to make an investment, Seedcamp’s standard investment is: €50,000 for 8-10% per cent of the company.
Posted on 14th Aug 2011 at 10:18 by Podcast with 18 comments
Paul, Clive and Joe discuss the finer points of whats been going on in the world of gaming. With bonus hats.
First on the rather hastily sketched out agenda is the news that Valve is going to allow players to trade TF2 hats for games on Steam
. It seems like a bizarre decision on the face of it but Clive wonders if the move could be a preamble to game trading on Steam.
Posted on 9th Aug 2011 at 11:35 by Clive Webster with 26 comments
There’s an interesting article over at Ars Technica, titled What processor should I buy: Intel’s crazy pricing makes my head hurt
. That might seem a silly question at first: as the author points out, surely you just buy the most expensive CPU in the LGA1155 range. However, Peter Bright is no fool; looking closer at the specs and his requirements, the author struggles to make sense of Intel’s strategy with new features, performance and compatibility.
Posted on 7th Aug 2011 at 14:27 by Podcast with 3 comments
Aaaand we're back for another enthralling hardware podcast. This week we've got Antony, Paul, Clive and Harry talking everything from fact to complete and utter fiction.
We start with a chat about PCI Express 3, whether we need it and why motherboard manufacturers are bringing PCI-E 3 motherboards to market already. If you're looking at a motherboard upgrade any time soon, should a PCI-E 3 compliant board be a priority?
Posted on 31st Jul 2011 at 11:23 by Podcast with 18 comments
Joe is joined by Paul and Clive to muse about whether Battlefield 3 will really be better than Modern Warfare 3. The hype indicates that the former will be the better game, but Joe thinks they will be much of a muchness.
He’s also changed his mind on Rage, after being allowed to play the first three hours of the game and loving every minute. Previously, Rage has not received much praise, but it apparently plays
brilliantly. Listen in to find out why.
We then quickly segue to the news that we could soon be playing one of the most highly anticipated games of the year: Deus Ex: Human Revolution is ready to ship
Posted on 17th Jul 2011 at 08:23 by Podcast with 14 comments
Custom PC veteran Phil Hartup and PC Pro's Mike Jennings join Joe and Paul for a late-night, post-pint rant. This episode of the podcast, perhaps because it's sponsored by alcohol, stumbles along with vague coherency through topics such as BioShock Infinite and Just Cause 2.
Mass Effect 2 is obligatorily drawn into the discussion too, as is tradition.
Boozy fumes aren't enough to stop us tackling the thorny issues, however - Phil explains why he expects Battlefield 3 will be a shoddy console port, while Joe shoots down the defence that 64-player multiplayer is something to be proud of.
Posted on 13th Jul 2011 at 07:41 by Antony Leather with 142 comments
For me, water-cooling began out of necessity. I water-cooled my first PC nearly ten years ago, when, living in a house with a flat roof, my bedroom got incredibly hot in the summer months. I was already hooked on overclocking at the time and strove to save money by buying cheap, but very overclockable hardware. Unfortunately, the combination of the house's architecture and high system temperatures meant that my PC was intolerably noisy and unstable.
Infuriated, I made the move to water-cooling - not a particularly easy one as there were few guides and even fewer off-the-shelf components back then, which resulted in regular trips to the local DIY store to search for parts. I initially water-cooled my CPU, and my overheating and noise issues were solved instantly - my PC went from a hot, noisy box to a cool and quiet machine of wonder. I had more overclocking headroom than before too.
Every one of my main rigs since then has also seen me spend entire weekends building and leak-testing. In fact, the last three PCs I've built have had a water-cooled CPU and GPU, as well as the various hotspots on the motherboard too. However, a lot of today's hardware simply doesn't need water-cooling as urgently as its equivalent back in the day. People still want water-cooling, but it seems to be a desire that's separate from the need to actually cool the hardware.
Posted on 8th Jul 2011 at 14:20 by Podcast with 11 comments
It's been a while since our last podcast so James, Paul, Antony and Harry had plenty to talk about when they took their seats in the studio this week.
First on the agenda was James and Paul's trip to Computex in Taiwan, where they got to see what the industry had planned for the next six months. Certain things were of particular interest to us though such as the LGA2011 boards being shown at the exhibition.
Posted on 26th Jun 2011 at 10:44 by David Hing with 9 comments
Back when mobile phones were still thought of as a new idea, Nokia's 3210 was highly sought after in many circles for its built in version of the highly addictive game Snake. Fast forward a decade, and Hard Lines is attempting to be a worthy successor to that classic title.
The mechanics of Hard Lines are simple. With simple directional strokes of your finger, you steer a line around the screen towards randomly spawning markers, accruing points while avoiding other lines that enter from the sides of the screen.
Slick and neatly designed, Hard Lines is clearly influenced by the Light Cycles from Tron, yet it doesn't limit itself to that one style of play; there are several variations. In some modes, you gain points by getting opposing lines to crash into you or the walls; in others you race against the clock, or just try to last for as long as possible. There are also some good bonuses, such as the occasional power up that enables you to crash through any other competing lines without killing yourself.