Posted on 13th Oct 2005 at 16:49 by Tim Smalley with 32 comments
With the pace that the industry is moving forwards at right now, we often come across problems when manufacturers send us products that are not ready to be sold to the consumer. Tim Smalley discusses the realities of getting kit before anyone else and the flaws in publishing reviews before a product is ready to ship.
Posted on 7th Oct 2005 at 10:51 by Chris Caines with 35 comments
Whilst I dodge and weave abuse from my Mac-loving colleagues, I delve into a world without Windows and wonder if I really can break out of the monotony of the Microsoft monopoly.
Posted on 28th Sep 2005 at 13:49 by Wil Harris with 15 comments
OK, it's 1:15PM, and I have to be in a meeting at 1:45. It's my turn to do a column, and I've left it until the last minute. Dagnabbit!
Posted on 16th Sep 2005 at 00:00 by Wil Harris
The hardware and gaming markets are going to be turned on their heads in the coming months. Do you understand the issues involved in evaluating the technology progressions we're going to be making, and do you understand the ethos behind the editorial?
Posted on 7th Sep 2005 at 12:07 by Wil Harris with 8 comments
It's all very well saying how in the future, lots of different types of devices and functionality will all start to merge together. But do we really understand the drivers for these trends - do we really understand the problems that people have?
Posted on 26th Aug 2005 at 13:41 by Chris Caines with 50 comments
Having reinstalled his PC, Chris Caines discovers the information underworld and secret handshakes his way into RSS.
Posted on 10th Aug 2005 at 10:11 by Chris Caines with 20 comments
The net-porn generation is here, and not only is smut available online, it's in our games, too. Chris Caines and Wil Harris discuss whether access to pornography is actually any easier than before.
Posted on 27th Jul 2005 at 08:28 by Chris Caines with 65 comments
Given technology is designed to make our lives easier, how often do you sit there pleading for something inanimate to work?
Posted on 21st Jul 2005 at 11:36 by Wil Harris with 42 comments
It's that old chestnut again - the price of games. However, we have some new ideas about how games could, or should be priced - based on graphics features, or digital downloads, or production qualities. Do any of them float your boat?
Posted on 13th Jul 2005 at 09:23 by Chris Caines with 23 comments
Feeling the pressure to upgrade your copy of Microsoft Cheese, Port and Cigar Server to version 16? Don't give in just yet!