Posted on 29th Nov 2011 at 08:00 by Podcast with 29 comments
Now that both Intel and AMD have released their next-gen, super-fast processors, James, Clive, Paul and Antony gather in a dingy room to discuss the fall-out. We should stress that this isn’t a server room, so they’re still a bit disappointed by what amounts to a pair of server CPUs in consumer guise.
Posted on 19th Nov 2011 at 12:09 by Podcast with 37 comments
Clive, Joe and Harry gather to discuss whether Battlefield 3
or Modern Warfare 3
is the better game. Harry even produces actual facts to support his arguments, but it’s all pointless because everyone knows Skyrim
is the best game at the moment.
During the discussion, we also talk about whether singleplayer mode is effectively dead with modern FPS games, and whether CoD should be seen more as yearly sports title, such as FIFA or Football Manager.
Posted on 6th Nov 2011 at 11:09 by Paul Goodhead with 83 comments
I’ve recently put together a media PC for playing music in my kitchen. It’s just a simple little Intel Atom-based box, but it does all I need for the 40 minutes or so I usually spend cooking or washing up. Its one negative issue is that it takes a little while to boot up and get into Windows Media Centre - a fact that has put my housemate Jack off using it as he doesn’t tend to spend as long in the kitchen as me. By the time it’s booted up and ready to go, he’s nearly ready to turn it off again.
Posted on 5th Nov 2011 at 12:26 by Antony Leather with 59 comments
In the 15-odd years I've been building my own PCs, all my main systems have invariably been housed in large towers. Whether this was because they needed to accommodate multiple hard disks when I was experimenting with RAID, or to fit water-cooling hardware inside, my cases have got perpetually larger.
Posted on 11th Oct 2011 at 07:30 by Joe Martin with 31 comments
Painkiller is a game about frenzy, about being 'in the zone' and about bunny-hopping at 100 miles an hour around gothic castles packed with skeletons and cackling witches. It's a game about violence and speed; the satisfying buzz of a well-executed headshot performed from the hip.
Or, to put it another way, it's a game about 'THUNK!' That's the noise it makes when you fire half a pool-cue across the map and it lands, pinning your enemy's collapsed body to the floor.
Posted on 6th Oct 2011 at 11:42 by Harry Butler with 131 comments
Since its announcement and subsequent inclusion as a pre-requisite to play Battlefield 3, EA’s re-branded online store, Origin, has been causing plenty of discussion. Opponents argue that Steam already serves as an online digital distribution service, as well as a match-making system, day-one DRM system and game browser; with Steam already providing these services, why must EA force Origin on us?
Posted on 30th Sep 2011 at 11:14 by Podcast with 12 comments
This week Joe and Paul are joined by Craig Lager, Gaming Daily editor and Neptune's Pride flagellant.
We start off the conversation by talking about what each of us was most excited to see at last weekend's Eurogamer Expo. Paul was predictably excited about getting his hands dirty with CS: GO for the first time, while Craig was wary of falling madly in love with Skyrim.
Posted on 25th Sep 2011 at 11:30 by Podcast with 16 comments
Paul, James and Harry go a little peripheral crazy in this week's hardware podcast, but that's understandable as they're joined by special guest Reuben Mookerjee, vice president of Corsair's Component division.
Before we dive into the nitty-gritty of peripheral design, however, we do have time to cover one or two of the most pressing stories of the week. First on the list is Intel's announcement that it will be selling a low-cost liquid cooler for use with its forthcoming LGA2011 CPUs.
Posted on 24th Sep 2011 at 11:16 by Iain Farquhar with 26 comments
When I was offered the chance to review the upcoming game Men of War: Vietnam, I initially leapt at the chance, but with the disc came a warning:
‘These games are bloody hard,' Harry said loudly, repeatedly, while looming behind me and staring at my laptop screen. 'Probably the closest thing to digital masochism I’ve ever seen.’
But I was determined to impress the office with my analytical skill and unbiased opinions and, besides, I had never come across a game that I couldn't bend to my will after a few hours. With anticipation in full flow, I started the game and prepared to give my best.
Three hours later, I still hadn’t completed the first mission. The first mission. I tried lowering the difficulty settings. I tried different approaches. With a mounting sense of failure and humiliation, I considered downloading the demo of the original Men of War so I could practice at home before a second attempt. And it was at that point I realised something...
Posted on 11th Sep 2011 at 10:29 by Podcast with 4 comments
Our developer Jamie Cuthill and friend of CPC Joe Percy join Joe, Clive and Paul for another post-pub podcast this week, fielding your questions and discussing the latest gaming news.
We also try to put the over-talked issue of Mass Effect 2 to bed once and for all, with Jamie walking us through his thoughts on playing the first Mass Effect games back to back, while Joe and Paul argue over who is the best squad-member in the game.
Mass Effect 2 isn't the only subject we talk about though - we also find the time to ponder the end of Star Wars Galaxies, as well as Gearbox's announcement that it's working on a new Duke Nukem title.