Posted on 11th Sep 2012 at 07:52 by Ben Mansell with 25 comments
“You fight like a dairy farmer...”
Anyone who has played Monkey Island, and even a fair few who haven’t, will immediately know the correct response is “How appropriate, you fight like a cow”. Insult swordfighting is one of the most famous examples of a gameplay mechanic which has utterly fallen out of fashion in recent years: memory challenges.
Posted on 6th Sep 2012 at 09:27 by Paul Goodhead with 3 comments
While online multiplayer is great, sometimes there isn’t a substitute to simply having a few friends round, opening a case of beers and playing some board games. Here’s a look at a pair of games we’ve been playing recently, and our thoughts on whether they're worth a punt or not.
Posted on 4th Sep 2012 at 07:22 by David Hing with 26 comments
When Adam Jensen's first act as a freshly augmented trans-human super-spy was to nonchalantly squat-walk into the storage area of a building site and knock over a pile of construction supplies, alerting the nearby patrolling guards to his location, I realised I'd been here before.
As he hopped around with one foot lodged in a bucket proclaiming "I never asked for this" at the bemused mercenary who had come to investigate, the pattern unravelled itself before my eyes. In every game that gives me the chance, I always end up playing the stealthy option. Badly.
Posted on 28th Aug 2012 at 08:00 by David Hing with 6 comments
Sony is a company with good ideas. Perplexing, sometimes poorly thought out, oft messy ideas, but good ones all the same. The PSP has always been held up as one of the company's better ideas hobbled by a little bit of poor execution, and the unfortunate fact that it was going up against a handheld gaming best-in-class heavyweight that had been clocking up experience in the market since the 80s.
Posted on 16th Aug 2012 at 07:33 by Antony Leather with 36 comments
I have a love-hate relationship with NAS boxes. Part of me adores them. They offer a form redundancy for your data, can perform many functions such as FTP, photo and media servers, Bit-Torrent clients and many more, without the need for a PC. And they’re also smaller than a shoebox. The mere fact they’re designed to carry out a set number of tasks – far fewer than a Windows PC – means they’re very streamlined and usually easy and simple to use.
Posted on 14th Aug 2012 at 09:30 by Harry Butler with 76 comments
If you play any decent amount of online games, you’ll likely have shared my situation. Half way through a tense round, your connection suddenly freezes. You’re kicked from voice comms and dumped from the server. Yep, the router’s frozen again, so it’s off to dig it out from its hiding place behind the desk/bookcase/pile of old shoes to unplug it and re-start it.
Posted on 11th Jul 2012 at 08:06 by Joe Martin with 81 comments
A short while ago Simon was kind enough to let me tell you all about a new podcast series I launched called Unlimited Hyperbole. Now, I'm invading this space once more to tell you that the show is now running into it's second season - and that means new guests, new music and a new topic.
Rather than 'My Favourite Game', the topic this time around is a little more open; 'Fear Itself'.
Posted on 29th Jun 2012 at 09:09 by Antony Leather with 55 comments
In the last couple of years, water-cooling has made some serious leaps in usability and value. Sadly we’re not referring to custom water-cooling kits here, although the number of off-the-shelf components that are available now if you’re building your own system is staggering. No, we’re talking about all-in-one liquid coolers such as Antec’s Kühler H2O 920
and Corsair’s H80
Posted on 12th Jun 2012 at 07:10 by Paul Goodhead with 4 comments
I can hardly call this a review, but after seeing King Arthur and King Arthur II on sale on Steam, I felt compelled to write up some of my thoughts on the two games.
I enjoyed the first game, despite playing it late. We never reviewed it on the site (Joe doesn't always get on with the RTS genre), but its blend of RTS and RPG elements made for a fun and original experience. It had its faults, but its new ideas, and the fact that it had clearly had so much love poured into it by its developer Neocore, made these easy to overlook.
Posted on 8th Jun 2012 at 13:14 by Paul Goodhead with 67 comments
I don’t think it’s unfair to say that the motherboard market has been getting a little stale of late.
It’s a statement that’s likely to have the marketing managers from the big brands up in arms, but it wouldn’t surprise me if the thought had crossed their own minds more than once too.