Posted on 20th Dec 2012 at 07:42 by David Hing with 39 comments
I feel a great sympathy for the City of Heroes players who have recently lost their favourite MMO to the grim abyss of cancellation. There is something incredibly final about an online game being pulled as there is so very rarely any way of clawing that experience back. Instead, all that remains is an inert double-figure-gigabyte folder sat on your hard drive and mere memories of your polygon-formed world.
Posted on 13th Dec 2012 at 09:06 by Antony Leather with 65 comments
I had an interesting if slightly odd thought the other day. I like pondering about ‘what ifs’ and considering things like ‘what if this piece of hardware had been around 10 years ago?
’ What difference would it have made? I realised that games are actually even more diverse than hardware when it comes to working and being good value for money or even enjoyable.
Posted on 30th Nov 2012 at 07:06 by David Hing with 14 comments
The pie level was what got me hooked on gaming. I probably only saw it twice, but the first time on a quiet Saturday morning actually made me jump out of my seat and run to wake up my parents up in excitement to tell them about it.
Posted on 29th Nov 2012 at 07:51 by Antony Leather with 55 comments
Something happened the other day that made me realise just how complicated Intel’s naming regime is. It’s been a bone of contention for years now, and we regularly pass jokes in the office about whether the average consumer really knows the difference between Core i3, i5 and i7 and where Pentiums and Celerons fit in to all this as well.
Posted on 20th Nov 2012 at 07:14 by David Hing with 7 comments
There is a very human compulsion to throw good money after bad. Once you have invested in something you are likely to continue investing even if it's a logically bad thing to do because you're trying to buy your way back up to zero and mitigate your losses.
Suddenly you go from trying to make money to trying to make sure you don’t lose as much. It can also easily destroy a day if the currency you are investing is time.
Posted on 30th Oct 2012 at 09:24 by David Hing with 17 comments
Demos are dangerous marketing moves for the games industry. It could be a misleading demo that misrepresents the game (it's ok, we forgive you Brutal Legend) or just a plain bad demo that doesn't show it off enough. Either way, it can seriously eat into a game's release sales figures.
Posted on 25th Oct 2012 at 07:52 by David Hing with 13 comments
A pile of games that you haven’t got around to playing yet is a surprisingly common feature for anyone that considers gaming to be a hobby. It’s not a problem I ever expected to have, but I have noticed a startling number of unfamiliar names creeping into my Steam library, hopefully as a result of various summer sales and Humble Indie Bundles as opposed to the dreaded combination of one click payments and more beer than is strictly speaking healthy.
Posted on 24th Oct 2012 at 07:10 by Antony Leather with 12 comments
I've been a big fan of AMD's recent desktop APUs. While its embedded offerings aren't much to shout about, Socket FM1 was a small triumph for AMD in an otherwise poor showing on the desktop CPU/APU front. I'm not going to mention the 'B' word here, as it's not really relevant but needless to say, it was nice to see an AMD desktop chip actually scoring highly for a change.
Posted on 24th Oct 2012 at 07:06 by Joe Martin with 81 comments
It's been a long time coming but Season Three of my ultra-short and ultra-edited games podcast, Unlimited Hyperbole, has now launched. In keeping with tradition, Simon's been kind enough to let me tell you about the first episode and force the show onto your earballs.
As those of you who've listened previously will know, Unlimited Hyperbole takes a different approach to most other podcasts. It uses a pre-determined theme to guide discussion with a new special guest for each episode, then edits those discussions down to a focused 15 minute show.
Posted on 22nd Oct 2012 at 09:05 by Antony Leather with 100 comments
I've been lucky enough in the last couple of months to have three of the latest IPS monitors sitting on my desk for weeks at a time. They range from several 23in 1,920 x 1,080 models to a 27in screen of the same resolution - all 16:9 aspect ratios of course. However, key to the point of this article is the middle man - a 24in monitor with a resolution of 1,920 x 1,200 - an aspect ratio of 16:10.