Posted on 30th Oct 2012 at 09:24 by David Hing with 17 comments
Demos are dangerous marketing moves for the games industry. It could be a misleading demo that misrepresents the game (it's ok, we forgive you Brutal Legend) or just a plain bad demo that doesn't show it off enough. Either way, it can seriously eat into a game's release sales figures.
Posted on 25th Oct 2012 at 07:52 by David Hing with 13 comments
A pile of games that you haven’t got around to playing yet is a surprisingly common feature for anyone that considers gaming to be a hobby. It’s not a problem I ever expected to have, but I have noticed a startling number of unfamiliar names creeping into my Steam library, hopefully as a result of various summer sales and Humble Indie Bundles as opposed to the dreaded combination of one click payments and more beer than is strictly speaking healthy.
Posted on 24th Oct 2012 at 07:10 by Antony Leather with 12 comments
I've been a big fan of AMD's recent desktop APUs. While its embedded offerings aren't much to shout about, Socket FM1 was a small triumph for AMD in an otherwise poor showing on the desktop CPU/APU front. I'm not going to mention the 'B' word here, as it's not really relevant but needless to say, it was nice to see an AMD desktop chip actually scoring highly for a change.
Posted on 24th Oct 2012 at 07:06 by Joe Martin with 77 comments
It's been a long time coming but Season Three of my ultra-short and ultra-edited games podcast, Unlimited Hyperbole, has now launched. In keeping with tradition, Simon's been kind enough to let me tell you about the first episode and force the show onto your earballs.
As those of you who've listened previously will know, Unlimited Hyperbole takes a different approach to most other podcasts. It uses a pre-determined theme to guide discussion with a new special guest for each episode, then edits those discussions down to a focused 15 minute show.
Posted on 22nd Oct 2012 at 09:05 by Antony Leather with 100 comments
I've been lucky enough in the last couple of months to have three of the latest IPS monitors sitting on my desk for weeks at a time. They range from several 23in 1,920 x 1,080 models to a 27in screen of the same resolution - all 16:9 aspect ratios of course. However, key to the point of this article is the middle man - a 24in monitor with a resolution of 1,920 x 1,200 - an aspect ratio of 16:10.
Posted on 16th Oct 2012 at 08:10 by Harry Butler with 38 comments
Valve’s endlessly-in-beta-might be-released-soon-pro-gamer-trap DOTA 2 is game that’s intrigued me, along with its whole genre, since its announcement. I played the game a lot back when it was a Warcraft 3 mod, but hadn't picked up a creep wave in anger for years. Today I finally had a bash at DOTA 2 and amazingly found a game that was just as engaging as it ever was. Even if I didn't really know what I was doing.
Posted on 12th Oct 2012 at 09:23 by Harry Butler with 37 comments
Recently I’ve re-acquired one of my most irksome gaming traits, an affliction which only strikes in racing games where you’re primarily racing against the clock. I’ve dubbed it Obsessive Compulsive Time Trial Disorder. In short it’s the inability to let even the slightest of errors go when playing a racing game. Missed the apex on turn 3? Restart. Clipped a curb and spun out? Restart. Braked too early for that hairpin and lost a position? Restart. It’s an incredibly time consuming and not a little bit masochistic way to play, and one I feel I’m cheating myself with.
Posted on 2nd Oct 2012 at 09:49 by David Hing with 27 comments
You've all played the Jumping Game. Maybe you've only played it once and didn't care for it. Maybe you only ever play it for short spaces of time. Maybe, like me, you have identified its signature across many different games.
More commonly found in first person or third person games that allow some degree of freedom in movement and feature irregularly formed terrain, the Jumping Game is played by trying to jump up something that may or may not be a wall.
Posted on 27th Sep 2012 at 09:31 by Paul Goodhead with 3 comments
A little while ago we took a gander
at a couple of board games that we’d been playing recently, and both were pretty obscure titles. This week we’ve got a look at another two games, both of which are from IPs that you should recognize. Let the games begin.
Posted on 20th Sep 2012 at 10:30 by David Hing with 34 comments
Modern game production dictates that everything released must have multiplayer functionality, regardless of development budgets and how appropriate a multiplayer feature might be to a particular title. Although this trend is a headache for many a developer, it can also be a heartache for those who end up becoming particularly attached to a game's multiplayer option as sadly, these features have no guaranteed permanence.