Posted on 31st Jan 2013 at 07:26 by David Hing with 30 comments
I worry about single player modes disappearing and multiplayer becoming the norm. When Unreal and Quake started releasing multiplayer-only titles I thought that was the end, but thankfully it was a trend that didn’t really catch on. All the same, my fear is still there, lurking away.
Imagine a chasm. A deep, dark, seemingly bottomless canyon, but when viewed from above the sides appear to be quite close together.
Posted on 23rd Jan 2013 at 13:33 by Antony Leather with 50 comments
So, I’ve been duped. The story began in my quest for a hefty online backup service. I was after something in excess of 100GB to backup my important photos and other paraphernalia – stuff I’d probably shed a few tears over if the house was burgled or burned down.
Needless to say, anything like that isn’t totally safe in your home, even if it's backed up. And not one to go through the palava of dumping stuff onto an external backup drive and leaving at my parent's house, I was also happy to ditch the idea of buying a 2TB drive and shoving it in the shed and investigate online backups instead.
Posted on 21st Jan 2013 at 10:13 by David Hing with 13 comments
When the iPad arrived on the scene it was the device that industry commentators liked to declare as "scaring the pants off Nintendo" because of its desirability among the market that the Wii and DS were chasing.
When the iPad arrived in my possession, I could see that traditional console developers had a while before they needed to be too worried about this thing. Mobile gaming has definitely come a long way since my first foray into the Apple App Store, but despite that, its landscape is still peppered with one particular type of game.
Posted on 5th Jan 2013 at 09:31 by Antony Leather with 72 comments
Turn back the clocks to 2007. It was the beginning of the GeForce 8800 GTX's phenomenally long reign as the best graphics card around, but also a period that saw more and more PC gaming titles relinquished to mere console ports. They barely touched the surface of Nvidia's graphics cards' pixel pushing - one of the main reasons it had such a long life.
Posted on 30th Dec 2012 at 12:34 by Paul Goodhead with 8 comments
It’s been a little while since we last spoke board games, so we thought we'd have a quick festive round up of what we've been playing over the Christmas break. We’ve got two games to show you today, and you will not want to miss this first one, we guarantee.
Posted on 20th Dec 2012 at 07:42 by David Hing with 39 comments
I feel a great sympathy for the City of Heroes players who have recently lost their favourite MMO to the grim abyss of cancellation. There is something incredibly final about an online game being pulled as there is so very rarely any way of clawing that experience back. Instead, all that remains is an inert double-figure-gigabyte folder sat on your hard drive and mere memories of your polygon-formed world.
Posted on 13th Dec 2012 at 09:06 by Antony Leather with 65 comments
I had an interesting if slightly odd thought the other day. I like pondering about ‘what ifs’ and considering things like ‘what if this piece of hardware had been around 10 years ago?
’ What difference would it have made? I realised that games are actually even more diverse than hardware when it comes to working and being good value for money or even enjoyable.
Posted on 30th Nov 2012 at 07:06 by David Hing with 14 comments
The pie level was what got me hooked on gaming. I probably only saw it twice, but the first time on a quiet Saturday morning actually made me jump out of my seat and run to wake up my parents up in excitement to tell them about it.
Posted on 29th Nov 2012 at 07:51 by Antony Leather with 55 comments
Something happened the other day that made me realise just how complicated Intel’s naming regime is. It’s been a bone of contention for years now, and we regularly pass jokes in the office about whether the average consumer really knows the difference between Core i3, i5 and i7 and where Pentiums and Celerons fit in to all this as well.
Posted on 20th Nov 2012 at 07:14 by David Hing with 7 comments
There is a very human compulsion to throw good money after bad. Once you have invested in something you are likely to continue investing even if it's a logically bad thing to do because you're trying to buy your way back up to zero and mitigate your losses.
Suddenly you go from trying to make money to trying to make sure you don’t lose as much. It can also easily destroy a day if the currency you are investing is time.