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Archive for the ‘warcraft’ tag

The death of Warcraft

Posted on 20th Dec 2012 at 07:42 by David Hing with 39 comments

David Hing
I feel a great sympathy for the City of Heroes players who have recently lost their favourite MMO to the grim abyss of cancellation. There is something incredibly final about an online game being pulled as there is so very rarely any way of clawing that experience back. Instead, all that remains is an inert double-figure-gigabyte folder sat on your hard drive and mere memories of your polygon-formed world.

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The Jumping Game

Posted on 2nd Oct 2012 at 09:49 by David Hing with 27 comments

David Hing
You've all played the Jumping Game. Maybe you've only played it once and didn't care for it. Maybe you only ever play it for short spaces of time. Maybe, like me, you have identified its signature across many different games.

More commonly found in first person or third person games that allow some degree of freedom in movement and feature irregularly formed terrain, the Jumping Game is played by trying to jump up something that may or may not be a wall.

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I played Diablo 2 and I hated it

Posted on 5th May 2009 at 10:14 by Joe Martin with 32 comments

Joe Martin
So, I played Diablo 2, just as you asked me to. True to my word I got bit-tech developer Jamie to lend me his copy and I gave it a good ol’ go - by which I mean I played it until I didn't want to play it any more, then tried to persevere for another hour before giving up.

I was utterly underwhelmed by Diablo 2. It appealed to me even less than the very similar Titan Quest – and that’s saying something, considering how I enjoyed that game about as much as I’d enjoy passing a cupful of kidney stones all at once. I hated Diablo 2 because there seemed to be absolutely no need for me to be there. I actually felt that the game would play itself better if I just wasn’t there, as the entire role of the player is to click-click-click-click their character along a pseudo-random, utterly linear path that offers no real chance for exploration or involvement.

Playing Diablo 2 I was left with the impression that it didn’t matter what I did in the game, as fundamentally everything I did only ever had one logical outcome, so I may as well not do anything. I was stifled by the utter lack of room for player expression. You could level the same complaint against almost any FPS where players are funnelled through linear levels too, but at least those games are usually fast paced and full of explosions and a sense of interaction and puzzle solving. Diablo 2 didn’t feel that way to me.

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MSI 970 Gaming Review

MSI 970 Gaming Review

MSI Brings its popular Gaming Brand to AM3+ and the 970 chipset
The Hardware of Gamescom 2014

The Hardware of Gamescom 2014

We round up the latest hardware and peripherals shown off at this year's...

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