Posted on 16th Oct 2012 at 08:10 by Harry Butler with 38 comments
Valve’s endlessly-in-beta-might be-released-soon-pro-gamer-trap DOTA 2 is game that’s intrigued me, along with its whole genre, since its announcement. I played the game a lot back when it was a Warcraft 3 mod, but hadn't picked up a creep wave in anger for years. Today I finally had a bash at DOTA 2 and amazingly found a game that was just as engaging as it ever was. Even if I didn't really know what I was doing.
Posted on 9th Oct 2010 at 08:36 by Joe Martin with 36 comments
I completed Half-Life: Blue Shift for the first time last night and, I have to say, I was enormously disappointed with it. I’d heard it was supposed to be the worst Half-Life game by far – something which had put me off playing it until recently, when I picked it up on a whim, but even I wasn’t expecting it to be so totally…bland. It was too short, too easy and enormously lacking in character. It took me three or four hours to complete, during which I died once and didn’t get to see anything in the way of new monsters or weapons.
Compare that to Half-Life: Opposing Force, which I still maintain is the perfect expansion pack even in spite of the silly end-boss. Opposing Force has plenty of new content, including an entirely new race of aliens that have never been officially explained within the Half-Life canon. Plus, it has the barnacle gun. It’s a fantastic expansion pack.
What really makes Opposing Force better than Blue Shift though isn’t just the new guns and baddies, but the fact that it has a personality of it’s own which, while it draws on Half-Life, feels entirely distinct. Like the original Half-Life, both expansions open with the player sat in a moving vehicle, but where Blue Shift merely apes HL’s train ride Opposing Force differs in every possible way. HL opens with the start of the story, deep underground, with a sedate and lonely pace; Opposing Force’s Adrian Shepherd is in a helicopter with the rest of his squad, entering the plot at the half-way point in a rather dramatic fashion.
Posted on 26th May 2010 at 13:45 by Alex Watson with 74 comments
Now I have to be careful handling this claim, because it's dangerous stuff - we're talking weapons grade flamebait here. We're way past UN inspectors; if Dubya was still president, I'd be looking for a cave to hide in and thinking every shadow in the sky was a fleet of Apaches coming to blow me to kingdom come.
Valve, PC gaming's last, best hope, recently made the claim that for its software, "the Mac is five times more stable than Windows
," in terms of minutes played versus number of crashes.
It's not just some Valve underling saying this, either - it's Gabe Newell himself, in a US podcast called The Conversation