bit-gamer.net

Archive for the ‘unreal engine 4’ tag

2

There's more to graphics tech than resolutions and framerates

Posted on 6th Jun 2014 at 10:10 by Rick Lane with 38 comments

Rick Lane
Last year I interviewed Ken Silverman, creator of the Build engine (used in games like Duke Nukem 3D and Shadow Warrior) as part of a monthly article series I write in Custom PC about graphics engines. While preparing for the interview, I read through his timeline for the engine's development, which is published on his website. Amid all the technical jargon and details of publisher deals was the simple line "Finally added SLOPES!"

It stood out because whereas so much of the information was factual and to the point, this entry conveyed more emotion; a strong sense of both relief and achievement. I asked him what the big deal was, and he responded thus:

Read more

The 50 Best PC Games of All Time: Part Four

The 50 Best PC Games of All Time: Part Four

With the end in sight, Rick counts down 20 to 11 of his favourite PC games.
Inno3D GeForce GTX 1080 iChill X3 Review

Inno3D GeForce GTX 1080 iChill X3 Review

Inno3D isn't pulling any punches here - three fans, triple slot and big...

Browse articles by company