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There's more to graphics tech than resolutions and framerates

Posted on 6th Jun 2014 at 10:10 by Rick Lane with 38 comments

Rick Lane
Last year I interviewed Ken Silverman, creator of the Build engine (used in games like Duke Nukem 3D and Shadow Warrior) as part of a monthly article series I write in Custom PC about graphics engines. While preparing for the interview, I read through his timeline for the engine's development, which is published on his website. Amid all the technical jargon and details of publisher deals was the simple line "Finally added SLOPES!"

It stood out because whereas so much of the information was factual and to the point, this entry conveyed more emotion; a strong sense of both relief and achievement. I asked him what the big deal was, and he responded thus:

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In Win Mod in Taiwan - Day 3 Summary

In Win Mod in Taiwan - Day 3 Summary

Eight case mods have been built in just 24 hours, and they're now ready...
In Win Mod in Taiwan - Day 2 Summary

In Win Mod in Taiwan - Day 2 Summary

Spraying, acrylic, cutting and water-cooling as the mods begin to take...

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