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Archive for the ‘tomb raider’ tag

Give Me Back My Water Wings

Posted on 22nd Dec 2010 at 07:25 by Chris Pickering with 24 comments

Chris Pickering
Sprinting, shooting, jumping, punching. Name any human action verb, and you'll probably find it simulated reasonably well in a game somewhere. Unless, of course, it's swimming.

Despite all the water-levels inflicted on us, games have never quite managed swimming. In fact, Grand Theft Auto III famously featured a main character so downright terrified of the wet stuff that he’d curl up and die as soon as he got a splash on his little toe. I used to regularly bemoan the fact that I could lose all my best weapons merely by getting a dunking.

Thankfully, this is no longer common in these modern days of expansive gameplay, multimillion dollar budgets and huge areas to explore, but that doesn't mean matters have improved. Instead, we’re been handed some of the most dull swimming experiences we’ve ever had the misfortune to experience.

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Thoughts on HUD Design

Posted on 31st Jul 2010 at 15:06 by Joe Martin with 32 comments

Joe Martin
Heads-up displays are, to me, a far more contentious issue than some of the other more bandied-around topics in modern game design. Everyone cries about regenerating health and how many weapons a player can feasibly carry, but HUDs seem a lot closer to the real, underlying complaints these other issues hint at. Instead of worrying about whether players have regenerating health, what about considering if the player should even know how much health they have left?

The issue of how health and ammo should be presented though is only secondary to the far bigger question of if they should be presented at all. Whereabouts do you draw the balance between accessibility and realism? In most shooters there's no logical reason why your character should have an ammo counter in the corner of the screen. It's only there because the player needs that information in order to get the most out of the game. As players we just take that info for granted.

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Games I Wish Worked on Vista

Posted on 12th May 2009 at 10:08 by Joe Martin with 26 comments

Joe Martin
I only upgraded from Windows XP to Vista relatively recently – it was really only when I started at bit-tech.net that I actually became concerned with keeping up to date. Until then I'd been happy to stay with whatever OS let me play the games I wanted to play, upgrading only as I needed to to play the latest games.

I’ve regretted the move to Vista ever since, though I was at least wily enough to ensure that my girlfriend’s PC ran XP still, ensuring I had at least one option when struck by the sudden need to play a classic game. You know the need I’m referring to – it usually comes when you’re doing some menial task and you’re somehow reminded of an old game you really liked. Quickly that flash of memory grows, flares into an obsession and you find yourself reinstalling games you haven’t played in years, usually Deus Ex.

That quick burst of obsession is something I experience fairly regularly, mainly because games are such a massive part of my life and I find it hard to break away from them. Some days I can’t cross the street without thinking that I should quicksave first. Oh, how I wish I was joking.

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MSI 970 Gaming Review

MSI 970 Gaming Review

MSI Brings its popular Gaming Brand to AM3+ and the 970 chipset
The Hardware of Gamescom 2014

The Hardware of Gamescom 2014

We round up the latest hardware and peripherals shown off at this year's...

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