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Archive for the ‘starcraft 2’ tag

Total Annihilation and the four hour adrenaline rush

Posted on 11th Feb 2013 at 07:20 by David Hing with 23 comments

David Hing
Starcraft 2 is probably my favourite game that I never play. I fell for the original thanks to a decent demo that captured the feel of the single player game and I loved the campaigns, despite being so unbelievably terrible at the game to never really grasp how to progress into even the later Terran missions, let alone the Zerg and Protoss campaigns.

When the long awaited sequel came out, I threw myself into the notorious multiplayer, which was something I had never had the option to do with the original thanks to my thoroughly rural internet connection that might very well have been carried on the back of cows and a friendship group that consisted of non-LAN compatible Amiga owners.

The multiplayer clicked and resonated with me, although the joke is that just because you understand something, it doesn't mean you can necessarily do anything about it.

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Mind the multiplayer gap

Posted on 31st Jan 2013 at 07:26 by David Hing with 30 comments

David Hing
I worry about single player modes disappearing and multiplayer becoming the norm. When Unreal and Quake started releasing multiplayer-only titles I thought that was the end, but thankfully it was a trend that didn’t really catch on. All the same, my fear is still there, lurking away.

Imagine a chasm. A deep, dark, seemingly bottomless canyon, but when viewed from above the sides appear to be quite close together.

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You will never be "good" at StarCraft 2

Posted on 29th Jul 2010 at 17:24 by Harry Butler with 85 comments

Harry Butler
As we discussed in our StarCraft 2 review, and as you've confirmed in the comments, StarCraft 2's multiplayer is hard. Damned hard in fact. The difference in what's required from single player, which can be played at a fairly relaxed pace, to the multiplayer's hugely time sensitive unit spam fest proves a big challenge.

At the highest level though, StarCraft 2 is bound to become something almost unrecognisable from the game we've been fawning over this week. While high level FPS gamers differentiate themselves with reflexes and accuracy, top level StarCraft is often decided by APM - Actions Per Minute, and the best players are able to top 300.

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StarCraft 2 is here

Posted on 23rd Jul 2010 at 17:40 by Alex Watson with 45 comments

Alex Watson
...but we're still waiting. As you might have seen from our post on Twitter earlier, our review copy of StarCraft 2 is here, but we can't play it - the game has to authenticate using Blizzard's servers and they're not coming online until Tuesday, when the game actually launches.

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Bit-tech Modding Update - July 2014 in association with Corsair

Bit-tech Modding Update - July 2014 in association with Corsair

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