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STALKER: Call of Pripyat, I Forgive You

Posted on 10th Jun 2010 at 11:25 by Richard Swinburne with 63 comments

Richard Swinburne
I've had a rocky relationship with STALKER. I loved the original, broken though it was. I even managed to tolerate Clear Sky, mainly by distracting myself with the chance to upgrade weapons and equipment - a feature which, cynically, should have been in the first game. In short, I loved both of the first two games, even though neither had the polish I had hoped for.

Call of Pripyat and I got off on the wrong foot though. Tantrums ensued. I especially didn't like that it started you off in the middle of nowhere, with no clear objective or gear - it made the already formidable difficulty curve even more of a problem. Also, I'd like to be told how to manage basic functions when I start a game - GSC still has to buy the book entitled "101 of game design", it seems.

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