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My Guilty Secret: The Games I Haven't Played

Posted on 17th Mar 2009 at 13:20 by Joe Martin with 30 comments

Joe Martin
I’ve got a guilty secret when it comes to gaming, several in fact, which I’ve carried for an awfully long time and have occasionally haunted parts of my professional life. There are times when I’ve confessed these things and the result has universally been one of shock and disappointment. Quite simply; there are games I haven’t played.

Well, obviously. There are lots of things I haven’t played; awful tat like Imagine: Petz and so on. What I’m explicitly talking about here though are the reputedly great games out there which I’m expected to have played, but haven’t. Things like Diablo 2, for example.

It doesn’t sound like a huge issue, but it actually is. There’s a huge assumption out there that as a games journalist I should have played every game, ever – or at the very least I should’ve played every game that’s scored a 7/10 or more. There’s a consensus among readers and peers that a qualification for being allowed to review something is that a familiarity with every game like it. How can I write a story about Tomb Raider: Underworld if I skipped from Tomb Raider 2 straight to Legend and never even finished the first two games?

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What I learned from Deus Ex

Posted on 2nd Mar 2009 at 14:16 by Joe Martin with 37 comments

Joe Martin
What did I learn from Deus Ex?someone asked me on the forums the other week. My answer? Tonnes.

The things that Warren Spector’s seminal FPS/RPG taught me can be broadly divided into three things; things it taught me about games, the world and myself. The very fact that I can definitely point to Deus Ex as something educational says an awful lot about the depth of the game itself and about how much I love it, by the way. When it comes to Deus Ex I’m fully willing to admit to being a totally biased fanboy.

Deus Ex taught me more about computer games than almost any game I’ve ever played and a huge amount of that is owed to the structured non-linearity of the game. If you’ve not played it (and I’ll accept no excuses) then you should know that although Deus Ex is a very linear game, it’s also very freeform. The storyline is best described as elastic as, although you’ll always go through the same levels in the same order, their content can differ hugely.

My favourite part of the game is the New York hotel your brother stays in, The ‘Ton.

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