Posted on 5th Jun 2011 at 11:50 by Joe Martin with 31 comments
I’ve been playing Star Wars: Jedi Academy lately. I didn’t play it when it first came out, but good word of mouth and a budget Steam price proved hard to resist. Overall, it’s a pretty good game too, although I’ll never be as effusive about it as my pals. One thing I can’t get over, though, is how incredibly dated the game looks.
It’s been hard for me to pin down exactly why Jedi Academy feels so dated, as the graphics actually hold up very well for a seven year old game using the twelve year old id Tech 3 engine. Lately, I’ve come to think that it’s the sparseness of the levels that makes it feel archaic. There are too many empty desks in the cantinas, too many barren walls; there’s not enough clutter in the world.
Posted on 23rd Dec 2010 at 11:41 by Joe Martin with 57 comments
You know you’ve played too many games when you deliberately get up early on a Saturday morning, just so you can explore the new Minecraft update in peace for a few hours.
…when you hum the Monkey Island theme tune to yourself when you’re tense, and it actually makes you feel better.
…when you catch yourself thinking, ‘Oh, quicksave!’ when you cross the road.
…when you have recurring dreams about writing the perfect walkthrough for Baldur’s Gate 2.