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Thoughts on Expansion Packs

Posted on 9th Oct 2010 at 08:36 by Joe Martin with 36 comments

Joe Martin
I completed Half-Life: Blue Shift for the first time last night and, I have to say, I was enormously disappointed with it. I’d heard it was supposed to be the worst Half-Life game by far – something which had put me off playing it until recently, when I picked it up on a whim, but even I wasn’t expecting it to be so totally…bland. It was too short, too easy and enormously lacking in character. It took me three or four hours to complete, during which I died once and didn’t get to see anything in the way of new monsters or weapons.

Compare that to Half-Life: Opposing Force, which I still maintain is the perfect expansion pack even in spite of the silly end-boss. Opposing Force has plenty of new content, including an entirely new race of aliens that have never been officially explained within the Half-Life canon. Plus, it has the barnacle gun. It’s a fantastic expansion pack.

What really makes Opposing Force better than Blue Shift though isn’t just the new guns and baddies, but the fact that it has a personality of it’s own which, while it draws on Half-Life, feels entirely distinct. Like the original Half-Life, both expansions open with the player sat in a moving vehicle, but where Blue Shift merely apes HL’s train ride Opposing Force differs in every possible way. HL opens with the start of the story, deep underground, with a sedate and lonely pace; Opposing Force’s Adrian Shepherd is in a helicopter with the rest of his squad, entering the plot at the half-way point in a rather dramatic fashion.

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