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Archive for the ‘no one lives forever’ tag

Thoughts on Cutscenes

Posted on 12th May 2010 at 12:40 by Joe Martin with 48 comments

Joe Martin
I’m playing No One Lives Forever at the moment and, while it’s an undeniably great game and one that I’ve played many times, I’ve found myself getting increasingly infuriated with it for one simple reason. The cutscenes are far too long. They break up the flow of the game far too much and the mission briefings are often so padded out with needless dialog that it’s impossible not to get distracted.

What makes it all so much worse is the fact that much of the information you’re being bombarded with is repetitive, as well as flabby. You spend ten minutes listening to Cate Archer being berated for being an incompetent woman in the male dominated spy industry of the 1960s before the supposed mission briefing even tells you what you’ll be doing in the next mission. Then, when the cutscene is all over, it’s all summed up for you in a objectives and story screen anyway. It’s a massive flaw in an otherwise striking and superb title.

Length isn’t the only issue with NOLF’s cutscenes though – they are also rendered dull by how static they are with just three characters standing and talking, unmoving. Monolith obviously tried to liven things up by throwing in some interactive bits where you can choose how Cate responds to her superiors, but it’s too little and too late.

What really bothers me though is that No One Lives Forever isn’t by any means an exception. Almost every game imaginable has problems with cutscenes – it’s a well documented theory that Valve shot itself in the foot by deciding to always have Half-Life told from a silent first person perspective. In the short term it definitely increases the immersion, but with the story that Valve is telling it’s unbelievable that Gordon should be so stoic and static.

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Desert Island Games

Posted on 23rd Apr 2010 at 09:37 by Joe Martin with 69 comments

Joe Martin
This blogpost wasn’t my idea, it’s pretty blatantly spun out of the Desert Island Disks forum thread, but I wanted to talk about it some more.

The idea is simple – if you were going into seclusion and you could only take five games with you, which games would you take and why? Read my choices and justifications below, then let me know your own thoughts in the forums.

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I'm Only Stupid Because I Know Too Much

Posted on 8th Oct 2009 at 12:09 by Joe Martin with 17 comments

Joe Martin
I was playing Professor Layton and Pandora’s Box yesterday (in the course of writing the review) when I had a moment of utter brain failure. It’s embarrassing to even admit it, that’s how stupid it was of me.

The question was; if you have a rectangular piece of paper and fold it so that there’s an extra centimetre on one side and then you fold it the other way with a centimetre extra on the other end, then how far in millimetres would it be between the two creases when the paper is unfolded?

It’s a simple, easy question and the game gave me three spaces to write a number into. I quickly scribbled my answer down; 100mm and was told that was incorrect. Baffled, I got a piece of paper out and tried it out – measuring the gap as one centimetre. Again I put my answer in. Again; incorrect. It was only on the third go that I slapped my face and realised that there were only 10 millimetres in a centimetre – not 100. I was being a moron and had been led astray by the fact that the game gave you three spaces to put an answer in, not two. I’m an idiot.

That then got me thinking (as best as I was able anyway) about how my brain is stuffed with useless information that I use everyday and all the actual useful stuff that I never need to know has trickled away over the years. It’s ironic and twisted, but I can get more use out of game memory than I’d ever get from remembering how to do trigonometry properly.

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Games I Wish Worked on Vista

Posted on 12th May 2009 at 10:08 by Joe Martin with 26 comments

Joe Martin
I only upgraded from Windows XP to Vista relatively recently – it was really only when I started at bit-tech.net that I actually became concerned with keeping up to date. Until then I'd been happy to stay with whatever OS let me play the games I wanted to play, upgrading only as I needed to to play the latest games.

I’ve regretted the move to Vista ever since, though I was at least wily enough to ensure that my girlfriend’s PC ran XP still, ensuring I had at least one option when struck by the sudden need to play a classic game. You know the need I’m referring to – it usually comes when you’re doing some menial task and you’re somehow reminded of an old game you really liked. Quickly that flash of memory grows, flares into an obsession and you find yourself reinstalling games you haven’t played in years, usually Deus Ex.

That quick burst of obsession is something I experience fairly regularly, mainly because games are such a massive part of my life and I find it hard to break away from them. Some days I can’t cross the street without thinking that I should quicksave first. Oh, how I wish I was joking.

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Games I Own: No One Lives Forever

Posted on 11th Feb 2009 at 09:24 by Joe Martin with 19 comments

Ah, No One Lives Forever. Definitely one of my favourite games ever and it has been ever since I played the singleplayer demo ages ago. The demo was three full levels long, which I remember thinking was unprecedentedly lengthy at the time.

Mostly though, I remember being wowed by one level in particular that takes place on a pilotless passenger plane, which you have to jump out of without a parachute. The aim of the next level is to grab a ‘chute before your freefall comes to an abrupt end.

Essentially Austin Powers: The Game, Monolith’s super-spy extravaganza is set in the middle of the sixties and casts players as Cate Archer – the only female operative in the secret Unity organisation. Also, after a string of assassinations from a group known only as HARM, the only operative actually left alive.

What makes NOLF such a great game, other than its length, is the sheer irreverence that it treats itself with. Everything is a stereotyped caricature of itself, from the leather cat-suited Cate, right through to the cycloptic Russian assassin, Volkov.

Games I Own: No One Lives Forever

To dismiss No One Lives Forever as nought but a humorous shooter though is to do it a great disservice, in my opinion. There’s so much more to the game than that.

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