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Archive for the ‘mobile game’ tag

iPad Review: Sword and Sworcery EP

Posted on 11th Apr 2011 at 10:50 by David Hing with 12 comments

David Hing
Superbrothers: Sword and Sworcery EP for the iPad is like nothing else you have ever played. Described as ‘a 21st century interpretation of the archetypical old school videogame adventure’ it uses beautifully crafted pixel-scapes to do for video gaming what the impressionist painters did for art.

A collaborative project from indie studio Capybara, rock musicians and art from the Superbrothers themselves, Sword and Sworcery EP is a essentially a point and click adventure game that sees you cast as a warrior out to destroy an ancient evil. To do that you’ll need to solve puzzles, fight bears and collect an artefact called the Megatome – so far, so adventure-game. What sets is apart from the likes of Kings Quest however are the lashings of surrealism, abstraction and poetry that somehow never slips into infuriating pretentiousness.

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First Look: Mirror's Edge iPhone

Posted on 19th Mar 2010 at 10:41 by Joe Martin with 7 comments

Joe Martin
I’m really glad that EA is continuing to develop the Mirror’s Edge series, even on the iPhone. A lot of people poo-pooed the original for being too short and for annoying combat, but it wasn’t something I had a problem with. The fighting wasn’t great, but it served the purpose of slowing the game down a bit. The game may have been short, but it was also very replayable.

I’m pretty happy then that EA’s iPhone version of the game, which I got a chance to see yesterday, is treading along the same grounds. Combat is only a minor part of the game; little more than a distraction really, and the game is short but replayable. That last fact is doubly important for a mobile game.

In other areas though, an awful lot of the game has changed. The limits of the iPhone processing power has meant a change to a side-on perspective, though Mirror’s Edge on the iPhone still manages to retain 3D visuals. Here the simple, stylised look of the series work to EA’s advantage – there’s no need for detailed textures and the like.

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Divinity: Original Sin Review

Divinity: Original Sin Review

Divinity: Original Sin is a delightful RPG let down only by poor player...
Mionix Naos 8200 Review

Mionix Naos 8200 Review

We get our grubby mitts all over Mionix's flagship mouse, featuring an...

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