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Archive for the ‘mmo’ tag

2

The death of Warcraft

Posted on 20th Dec 2012 at 07:42 by David Hing with 39 comments

David Hing
I feel a great sympathy for the City of Heroes players who have recently lost their favourite MMO to the grim abyss of cancellation. There is something incredibly final about an online game being pulled as there is so very rarely any way of clawing that experience back. Instead, all that remains is an inert double-figure-gigabyte folder sat on your hard drive and mere memories of your polygon-formed world.

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When should game servers be retired?

Posted on 20th Sep 2012 at 10:30 by David Hing with 34 comments

David Hing
Modern game production dictates that everything released must have multiplayer functionality, regardless of development budgets and how appropriate a multiplayer feature might be to a particular title. Although this trend is a headache for many a developer, it can also be a heartache for those who end up becoming particularly attached to a game's multiplayer option as sadly, these features have no guaranteed permanence.

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Aqua Computer Kryographics Pascal for Nvidia Titan X Review

Aqua Computer Kryographics Pascal for Nvidia Titan X Review

We strap a water block to the Pascal Titan X and see what it can really do.
Best of EGX 2016: What Should You Play This Weekend?

Best of EGX 2016: What Should You Play This Weekend?

If you're not going, you can just play these later, when they come out, I...

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