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Archive for the ‘mmo’ tag

The death of Warcraft

Posted on 20th Dec 2012 at 07:42 by David Hing with 39 comments

David Hing
I feel a great sympathy for the City of Heroes players who have recently lost their favourite MMO to the grim abyss of cancellation. There is something incredibly final about an online game being pulled as there is so very rarely any way of clawing that experience back. Instead, all that remains is an inert double-figure-gigabyte folder sat on your hard drive and mere memories of your polygon-formed world.

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When should game servers be retired?

Posted on 20th Sep 2012 at 10:30 by David Hing with 34 comments

David Hing
Modern game production dictates that everything released must have multiplayer functionality, regardless of development budgets and how appropriate a multiplayer feature might be to a particular title. Although this trend is a headache for many a developer, it can also be a heartache for those who end up becoming particularly attached to a game's multiplayer option as sadly, these features have no guaranteed permanence.

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Five nights in The Forest: A virtual survival diary

Five nights in The Forest: A virtual survival diary

Rick explores Endnight Games' ambitious survival title.
Intel Haswell-E; Intel Core i7-5960X Review, X99 Chipset and DDR4

Intel Haswell-E; Intel Core i7-5960X Review, X99 Chipset and DDR4

We finally get our hands on Intel's Haswell-E. More cores, more cache but...

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