bit-gamer.net

Archive for the ‘mirrors edge’ tag

First Look: Mirror's Edge iPhone

Posted on 19th Mar 2010 at 10:41 by Joe Martin with 7 comments

Joe Martin
I’m really glad that EA is continuing to develop the Mirror’s Edge series, even on the iPhone. A lot of people poo-pooed the original for being too short and for annoying combat, but it wasn’t something I had a problem with. The fighting wasn’t great, but it served the purpose of slowing the game down a bit. The game may have been short, but it was also very replayable.

I’m pretty happy then that EA’s iPhone version of the game, which I got a chance to see yesterday, is treading along the same grounds. Combat is only a minor part of the game; little more than a distraction really, and the game is short but replayable. That last fact is doubly important for a mobile game.

In other areas though, an awful lot of the game has changed. The limits of the iPhone processing power has meant a change to a side-on perspective, though Mirror’s Edge on the iPhone still manages to retain 3D visuals. Here the simple, stylised look of the series work to EA’s advantage – there’s no need for detailed textures and the like.

Read more

Aorus X3 PLUS V5 Review

Aorus X3 PLUS V5 Review

Aorus's X3 is a high-end 14in gaming laptop with a speedy SSD, great...
How Crafting in Games Is Deceiving Players

How Crafting in Games Is Deceiving Players

Crafting has become gaming's most popular trend, but is it really crafting?

Browse articles by company