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Archive for the ‘left 4 dead’ tag

What Makes You Quit A Multiplayer Game?

Posted on 6th Oct 2009 at 14:24 by Joe Martin with 51 comments

Joe Martin
Those of you who listened to last week’s Gaming Podcast will know that, between the filthy jokes and my off-mike laughing fit, we talked about our lunchtime gaming habits – specifically COD4. We play every lunch time and occasionally after work too, with ‘we’ being most bit-tech, ComputerShopper and Micromart staff.

In the wake of our most recent after-work game an interesting dilemma presented itself though and we schedule our next big match for November 10th. The day that Call of Duty: Modern Warfare 2 goes on sale. Thus is was asked; do we carry on playing COD4 for the time being, or do we switch over to the sequel?

Strangely enough, only two people said that they wanted to switch to the new game. Many reasons were given – shortage of funds, can’t be bothered to install, PCs that won’t run it, etc. My own reason however was simply that I wasn’t ready to leave COD4 just yet and don’t feel I’ve got everything I can out of it.

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My Garry's Mod Gallery

Posted on 28th May 2009 at 13:49 by Joe Martin with 10 comments

Joe Martin
I've not really got much to say this week as, between Bionic Commando and Order of War this has been a pretty boring week for me, truth be told. I've spent most of my time playing through Clive Barker's Undying again and realising it wasn't as good as I remembered and playing Garry's Mod 10.

Garry's Mod 10, or GMod, for those not in the know began life as a small mod for Half-Life 2 that allowed you to fiddle about with the game physics. Over time it evolved and grew, with new tools getting added in along the way until it ended up as it is now - a commercial product that's the video game equivalent of a Lego set.

Garry's Mod 10 is, to me, the ultimate sandbox game. You can do anything. You can create anything. You can manipulate ragdolls however you want - which isn't always a good thing. You can weld items together, add rockets, wheels, ropes, pulleys and balloons. You can literally make anything from sculptures to rocket-powered mecha robots.

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Five nights in The Forest: A virtual survival diary

Five nights in The Forest: A virtual survival diary

Rick explores Endnight Games' ambitious survival title.
Intel Haswell-E; Intel Core i7-5960X Review, X99 Chipset and DDR4

Intel Haswell-E; Intel Core i7-5960X Review, X99 Chipset and DDR4

We finally get our hands on Intel's Haswell-E. More cores, more cache but...

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