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Archive for the ‘iphone games’ tag

Chicks vs. Kittens iPhone Review

Posted on 7th Jun 2011 at 07:53 by David Hing with 5 comments

David Hing
In Gaming Digits' Chicks vs. Kittens you’re charged with ensuring the safety of a mother bird defending her nest against a hoard of poultry-hungry kittens. This is achieved by hatching chicks and weaponising your offspring against the feline invaders. As you do.

Games for iOS live and die by their personality, though, not whether their premises make sense, and Chicks vs. Kittens has plenty of personality. Your ammunition flaps around happily while it waits to drop onto enemies, while the climbing kittens are more lovable than sneezing baby pandas, with animations that are clear and crisp even when they’re blown up to iPad size.

As far as the controls and gameplay go, Chicks vs. Kittens is a simple reaction test with a little bit of tower defence strategy thrown in to boot. The influence of the latter is manifested in the way you equip your chicks to perform different roles through the use of hats. Hats can be used to increase the strength of chicks, to upgrade your leaf-based economy or to change the way they attack kittens. Variations are constantly added throughout the game.

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iPhone Preview: Dead Space

Posted on 3rd Jan 2011 at 08:33 by Joe Martin with 15 comments

Joe Martin
It’s too easy to use the word ‘impressive’ to describe some of the new releases hitting the App Store lately; the word is starting to lose meaning and isn’t that useful to start with. We’re talking about games running on a mobile phone – all they have to do is be even semi-playable and they end up way ahead of expectations.

Dead Space for the iPhone, however, looks very impressive.

The kudos here doesn’t stem just from the graphical detail that’s been ploughed into the game though, but more from the depth of the gameplay. Dead Space on the iPhone is essentially that – Dead Space for the iPhone, feature complete. It has the same third person perspective, the same sprawling and haunting levels and the same focus on dismembering enemies. Lopping limbs off with your array of mining tools and scavenged weapons is a little bit trickier on a touch screen than on consoles or PC, but it’s still manageable and fun.

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iPhone Review: Rage

Posted on 27th Dec 2010 at 09:45 by Joe Martin with 7 comments

Joe Martin
The easy, initial reaction to Rage for the iPhone is to say that id Software has done it again, delivering a game that sets a benchmark of graphical splendour for the platform and will doubtless grow to be one of the iPhone’s definitive shooters.

Closer inspection, however, reveals that early assessment to only be two thirds right. Yes, Rage is a technical marvel and it’s amazing that id Software has managed to cram such large, detailed levels into a mobile phone game. However, this isn’t a definitive shooter. If anything, Rage follows in the steps of Quake Wars and Doom 3; it's graphically magnificent, but a fundamentally boring game.

Rage is closer to a lightgun game than an actual first person shooter. Cast as contestants on Mutant Bash TV – a gladiatorial TV show for the post-apocalypse civilisation – players basically run a scripted gauntlet and kill all the baddies they see along the way. You can’t control your movement, and your role in the game is merely to aim and shoot using the three weapons provided.

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iPhone Review: Hook Worlds

Posted on 16th Dec 2010 at 11:39 by Joe Martin with 3 comments

Joe Martin
Hooks are a recurring motif for Rocketcat Games, it seems - as 'Cry' is to Crytek, perhaps. It's a motif that has taken center stage in both of Rocketcat's previous titles, Hook Champ and Super Quick Hook.

Now, it shows up again in Hook Worlds - albeit under three different guises.

You see, there are three games in Hook Worlds. The first of these, Curse of the Watcher, doesn't anything new or wholly unfamiliar to fans of Rocketcat's previous games. A cross between Super Quick Hook's endless Avalanche mode and Hook Champ's story-driven levels, Curse has players using rocketboots and a grappling hook to flee a pursuing ghost. The controls have changed about since Super Quick Hook, but it's still super accessible; a tap on the left or right is all you need to whip through the scenery.

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iPhone review: Epic Win

Posted on 14th Sep 2010 at 11:16 by Alex Watson with 6 comments

Alex Watson
Surely you must have played the Game of Life? It was a board game that always appealed to me; partly because it had a clicky spinning wheel instead of regular dice, but also because of the neatness of the whole experience - the well behaved blue and pink pegs, the salary that always came in on time, the guarantee that insurance and university really did pay off.

Perhaps it's no surprise then that I'm a big believer in organizing my real life with lots of lists - I have tried full-on GTD but really what I prefer are just to do lists, on paper, so that I can underline, star and vigorously score out entries when they're done. Even better is the act of feeding the whole list to the shredder when everything is done.

I've been playing around with a new iPhone app called Epic Win, which in some ways is like a 21st century Game of Life. Specifically it's the game of your life.

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iPhone Review: Helsing’s Fire

Posted on 27th Jul 2010 at 09:28 by Joe Martin with 2 comments

Joe Martin
Egads! London has been invaded by monsters, who skulk through the shadowy, smoggy streets in search of fair maidens to devour. All that stands in their way is vampire hunter Van Helsing (and his man-servant, Raffton), who much push back this blight with naught but a handful of torches and a few monster-slaying tonics.

From the pitch you’d expect Helsing’s Fire to be just another clumsy action game, but it’s actually a rather gentle puzzle game played from the top-down perspective. The aim of the game is still to purge London of monsters, but it’s done with brains rather than brawn.

As with most puzzle games the gameplay is fairly straightforward at first, but quickly escalates as nuances and complications are layered on top of the core rules. To start with it’s merely a matter of positioning your flaming torch so that you cast rays of light on as many monsters as possible, then using colour-coded tonics to destroy them utterly. Later levels introduce more complicated elements though – shielded foes, fair maidens who must be protected and skellingtons who’ll extinguish your torch should you get too close.

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Exploring PSU Design and Testing with Cooler Master

Exploring PSU Design and Testing with Cooler Master

Ever wondered how PSU manufacturers test and certify their PSUs? Cooler...
The Talos Principle Review

The Talos Principle Review

Is Croteam's godly puzzler divine or does it require an intervention?

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