Posted on 26th Jun 2011 at 10:44 by David Hing with 9 comments
Back when mobile phones were still thought of as a new idea, Nokia's 3210 was highly sought after in many circles for its built in version of the highly addictive game Snake. Fast forward a decade, and Hard Lines is attempting to be a worthy successor to that classic title.
The mechanics of Hard Lines are simple. With simple directional strokes of your finger, you steer a line around the screen towards randomly spawning markers, accruing points while avoiding other lines that enter from the sides of the screen.
Slick and neatly designed, Hard Lines is clearly influenced by the Light Cycles from Tron, yet it doesn't limit itself to that one style of play; there are several variations. In some modes, you gain points by getting opposing lines to crash into you or the walls; in others you race against the clock, or just try to last for as long as possible. There are also some good bonuses, such as the occasional power up that enables you to crash through any other competing lines without killing yourself.
Posted on 7th May 2011 at 10:18 by David Hing with 10 comments
The iPad is an ideal platform for board games. It's large enough for more than one person to sit round it for a local game without feeling stupid, and its touchscreen is sizeable enough to make it practical to move pieces, even if you have chubby fingers. Thus, it was only a matter of time before classic board games such as Carcassonne jumped to the platform.
The game itself is easy to learn, and is mostly based around the idea of developing the areas around the titular French town. At higher levels, though, the strategies and tactics involved can become enormously complex, although this iPad version eases you in with spoken tutorials and a full digital manual. It takes very little time to get to grips with the mechanics, with only a few references back to the documentation, and the interface is kept gloriously pristine.
There are a few different basic game-types, including a Solitaire mode that follows slightly adapted rules to the core game, plus online, local and AI matches.
Posted on 9th Jul 2010 at 10:00 by Joe Martin with 8 comments
The Predator franchise has a spotty history when it comes to videogames, ranging from the giddy and gory heights of the original AVP to the abominable lows of Concrete Jungle on the PS2. So, our hopes weren’t high for the iPhone game based on the new Adrian Brody movie, Predators.
As it turns out, that’s just as well too. Predators isn’t actually a bad game, but it’d be a stretch to say that it’s a really good one. The Appstore is practically overflowing with arcade survival games these days and though Predators is functional and fun, it doesn’t really stand out all that much.
Predators on the iPhone is a fairly predictable affair, essentially a mission based survival game of the arcade variety. Each mission is slightly different, but the basic premise is always the same – as a lone Predator you have to prove your worth by besting armed humans. The specific objectives vary each time, so sometimes it’s a matter of surviving for X amount of time and sometimes it’s about scoring certain types of kills, but the underlying gameplay is always the same.