Posted on 15th Apr 2009 at 17:40 by Joe Martin with 6 comments
Or, rather, I don’t like much of Doom 3. The first half an hour or so of the game is pretty good, despite being pretty much a straight rip-off of Half-Life, and there are some bits that really make you jump later on…but the rest of it? Bleh.
There’s three main reasons I don’t like Doom 3. The first is that it’s endlessly repetitive – dark hallways go on forever, punctuated only by utterly redundant outside sections and oh, another scared scientist. Worse, it doesn’t even seem like there’s any variation to the game; all I can remember of it is fighting endless bloody imps.
The second reason I don’t like it is that the game as a whole is massively contrived and manufactured. There isn’t a single part of Doom 3 that stands out as being an example of where game design and concept meet; this is a high-tech science base that’s supposed to be utterly self-reliant yet even the well-lit areas are dismal and dim. Everyone moans that there should be duct tape somewhere in the base, but I’m more concerned by the poor lighting conditions even before the demons appear. And a marine should have more important things to do then go fetch eggheads, right? And why doesn’t a single scientist decide to follow the man with a gun, or at least mug him for his weapons?