bit-gamer.net

Archive for the ‘hud’ tag

Thoughts on HUD Design

Posted on 31st Jul 2010 at 15:06 by Joe Martin with 32 comments

Joe Martin
Heads-up displays are, to me, a far more contentious issue than some of the other more bandied-around topics in modern game design. Everyone cries about regenerating health and how many weapons a player can feasibly carry, but HUDs seem a lot closer to the real, underlying complaints these other issues hint at. Instead of worrying about whether players have regenerating health, what about considering if the player should even know how much health they have left?

The issue of how health and ammo should be presented though is only secondary to the far bigger question of if they should be presented at all. Whereabouts do you draw the balance between accessibility and realism? In most shooters there's no logical reason why your character should have an ammo counter in the corner of the screen. It's only there because the player needs that information in order to get the most out of the game. As players we just take that info for granted.

Read more

Cyberpower Achilles Pro 4K Gaming System Review

Cyberpower Achilles Pro 4K Gaming System Review

The Achilles Pro 4K is a sleek-looking gaming system complete with a 4K...
Plextor M6 PRO 256GB Review

Plextor M6 PRO 256GB Review

We review Plextor's M6 PRO 256GB, which features RAM caching technology...

Browse articles by company