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Archive for the ‘graphics’ tag

Games I Own: Carnivores

Posted on 21st May 2010 at 12:03 by Joe Martin with 8 comments

Joe Martin
Nearly all the games I own are story-focused titles with a strong singleplayer campaign, because that’s very much the type of game that I prefer. There are a few exceptions though and Carnivores is probably the oddest one because it’s a genre I otherwise have almost no interest in; it’s a hunting game.

It’s a fictional one admittedly – you’re hunting dinosaurs using modern weaponry – but it’s still a hunting game. You have to do stuff like gauge the wind, aim only for vital organs and cover your scent. Plus, you only get one weapon and about six shots.

Or, you would if you played Carnivores in the way it was supposed to be played, which I never did.

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Games I Own: Far Cry

Posted on 16th Feb 2010 at 10:54 by Joe Martin with 39 comments

Joe Martin
I never really got on with the original Far Cry, which came out when I was at university and which another one of my friends, who lived next door, fell in love with. His PC was better than mine at that point and the fact that he could max every setting and I couldn’t probably had a lot to do with it though.

This game is amazing, check out the graphics!” He’d say.

The problem was, I’ve never been someone who is incredibly interesting in graphics. As I’ve said loads of times before, I play games for other reasons. I want a good story or gameplay that challenges and engages me. I want to be transported, to be somewhere – someone – else. I want to invest myself in something that is worthy of my attention and to be able to take something away from it, even if it’s just a new joke or a funny story. I don’t just want to look at pretty pictures.

Pretty pictures can be a big part of it, obviously. If a game has photorealistic textures and so on then that all helps with the illusion, but for me a game can’t rely on just the pictures if it doesn’t have a good tale to tell, whereas if the tale is good enough then it doesn’t matter how bad it looks. Unfortunately, all Far Cry had was pretty pictures. The story was absolute dross.

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Should We Change Our Game Reviews?

Posted on 25th Apr 2009 at 12:35 by Joe Martin with 54 comments

This is a blog post I’ve been thinking of writing for a long time, but I’ve chosen not to get around to it until now because it hasn’t really been very relevant.

There’s not been that many good PC games coming out lately that have required an in-depth look at graphics. Well, not from me anyway. A good thing about being part of Dennis Publishing is that delegation is nearly always an option.

The crux of this blog post rests on one question; how useful is the graphics coverage we give in PC game reviews at the moment?

If you don’t know what I’m talking about then, well I guess that gives me an answer right there. You see, before I joined bit-tech the site had a policy of doing very in-depth graphic analysis for each and every PC game review that came along and console games were mainly ignored. Tim, Richard and co. would even graphically analyse new patches for games and game reviews would focus heavily on graphics.

Should We Change Our Game Reviews?

As far as I’m aware that started to change when my predecessor Ryan joined bit-tech. Console games started to get a bit more attention and the graphics coverage of specific games became less quantitative and more comparative – like in this Darkstar One review.

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Presentation versus Graphics

Posted on 23rd Feb 2009 at 11:16 by Joe Martin with 1 comments

Joe Martin
Over the last few weeks I’ve been thinking about what exactly makes graphics in a game good and why it is that some of my favourite indie games look better than the latest games despite having lower polygon counts.

What exactly is the difference between good graphics and great presentation?

To put it simply and dryly, good graphics are the type of unneeded visual flair that cause jaws to drop and eyes to dry. It’s hard to specifically define because it’s both indistinct and ever-changing thanks to the nature of the business, but good graphics generally means high polygon counts, lots of explosions and loads of light sources. Everything should be dynamic and smooth.

Good presentation however is totally different. It’s a singularity of vision that works itself through an entire game, emanating from core to keyboard. It’s how the graphics are used and the way that elements of the story are told through visual cues.

For me, the difference between graphics and presentation can be illustrated through one simple comparison.

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Nvidia GeForce GTX 970 Review Roundup: feat. ASUS, EVGA and MSI

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Not one, not two, but three competing GeForce GTX 970 cards do battle in...
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Nvidia GeForce GTX 980 Review

Nvidia has finally released an enthusiast Maxwell GPU - does it dominate...

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