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Archive for the ‘games joe owns’ tag

Games I Own: Requiem: Avenging Angel

Posted on 13th Feb 2011 at 10:02 by Joe Martin with 13 comments

Joe Martin
Requiem: Avenging Angel is a classic example of a game that should be very well known, but isn’t. In fact, it’s more likely that you've never heard of it, which is odd considering that it was the first ever game to feature bullet time, while having similar gameplay to Jedi Knight. That sounds like a winning formula, right?

Requiem has more going for it than just a single feature and a passing similarity, though. It was also one of the first modern games to tread in Half-Life’s shoes; trapping players in a first person perspective and allowing players to travel back and forth through some levels.

Unfortunately, Requiem had a whole heap of problems, which outweighed these strengths and stopped it from collecting acclaim of either the critical or commercial variety. Firstly, the levels were incredibly boring to fight through and, while Requiem opens strongly with a few gory levels in hellish Limbo, it eventually descends into a blocky romp through generic sci-fi locations. The obligatory sewer section doesn’t help either.

Requiem’s biggest problem, however, is simply the subject matter; Catholicism.

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Games I Own: Lego Racers

Posted on 8th Jul 2010 at 11:19 by Joe Martin with 17 comments

Joe Martin
I never had any of the classic consoles as a kid, only an old Amiga A500+ and occasional access to the BBC Microcomputer at school or the one in my Dad’s office. That means I missed out on some of the apparent classics, like Mario Kart, so I can’t really comment on how Lego Racers compares to what many hold up as the king of kart games. All I can say is that I really liked Lego Racers.

In terms of gameplay and features there’s not really much to say about the original Lego Racers other than that it was a kart racer. You had little racing cars made of Lego and you went through a series of levels, trying to place ahead of the boss of each league. In each race you could collect power-ups to turn the tide of the race – missile attacks, oil slicks, rocket boosters, the usual fare. Unlike the latter Lego Racers 2, the first game didn’t have a big open-world for you to explore between races, just the levels and a few hidden shortcuts.

In fact, the only remotely original feature it had was the most logical and obvious one possible, given the franchise – you could build your own cars from unlocked bits of Lego. Supposedly the design might change how your car handled, but if there was any evidence or indication of that then it was so minimal that I can’t honestly say I ever noticed. Instead, I just tried to make my car look as badass as possible.

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Games I Own: Outlaws

Posted on 23rd Mar 2010 at 10:44 by Joe Martin with 7 comments

Joe Martin
Ah, Outlaws. I cruise a lot of gaming forums and I often see people expressing he opinion that developers should just go back and do hi-res remakes of old games. If I were going to make that wish then the game I’d want them to start with is Outlaws, because it sorely needs it. Other popular choices, like Deus Ex or Thief, are still perfectly playable today. Outlaws is not.

In fact, it never was. It always looked terrible, even back when it was released in 1997. Or, parts of it anyway – it’s never clear-cut with Outlaws. To clarify, the actual game looked worse than an angry mother in law, but the cutscenes were beautiful thanks to being hand-drawn.

Back then though, graphics didn’t matter that much and Outlaws had three very important things going for it. First, it was a cowboy game. Second, it was made by LucasArts back when they still made really good games. Thirdly, it was a cowboy game.

I really like cowboy games.

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Games I Own: James Bond's Nightfire

Posted on 4th Mar 2010 at 08:32 by Joe Martin with 11 comments

Joe Martin
Technically, the title of this game is James Bond 007: Nightfire, but I really don’t want to have more than one colon in the title than I have to.

Anyway. I have something embarrassing to admit about this game, namely that I decided to buy it based on just one single feature, which I’d read about in a PC Gamer article – the ability to don x-ray specs. More specifically, the ability to use those x-ray specs to take a peek at ladies’ underwear.

Yes, that’s all it took and, no, you can’t make me feel any more ashamed about it than I already am. It was a simple lapse of taste on my part, that lead to me over imagining the depth of the game. Surely, if the developers have added that kind of feature then you’ll be able to do all sorts of James Bond type stuff!

Actually, no, you couldn’t.

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