Archive for the ‘game design’ tag

Thoughts on Difficulty Settings

Posted on 22nd Apr 2010 at 10:42 by Joe Martin with 72 comments

Joe Martin
I may as well start off by saying that I don’t usually like my games to be too difficult and that, if I’m sitting down to play a game for my own enjoyment, I’ll almost never, ever put it on Hard difficulty. In fact, I’m more likely to play it on Easy.

There’s a lot of people who’ll baulk at that; the type of people who label themselves as ‘hardcore’ gamers with an inflated sense of pride and dismiss the majority of titles as ‘baby-games’, most likely. Despite what they think though, I think my reasons for opting for a lesser difficulty are pretty good ones.

It comes down to a matter of taste and what you’re looking for – and what I usually look for in the games I play at home is a good story and the chance to have some fun. Sticking the game on maximum difficulty is something that’s more likely to get in the way of that than facilitate it and the worst fear I have with any new game is that I’ll play it on Hard, love the story, reach an impassable boss and then get stuck. In that situation I’d be more likely to put the game down and move on than to replay on a lower skill setting – and I’d hate to miss out on a tale I’d otherwise enjoy.

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