bit-gamer.net

Archive for the ‘frozeen synapse’ tag

Developer Blog: Prototyping and Playtesting Frozen Synapse

Posted on 21st Jul 2010 at 11:50 by Mode 7 with 2 comments

Mode 7
In my previous post, I discussed how we came up with the initial idea for Frozen Synapse.

As lots of boring industry types will endlessly tell you, ideas are cheap. Actually, this is complete nonsense, but the point they're trying to make - that the hard work is in the execution - is correct. Even if you do have a strong idea, translating that into a viable game is extremely difficult.

During the development of Determinance, we struggled to get the core mechanics right, so every aspect of the design seemed in flux throughout development. This is a phenomenon that afflicts games of all sizes, and we were determined to overcome it this time around.

Read more

Ten Years On: Doom 3

Ten Years On: Doom 3

Rick looks back at id-software's most controversial game.
MSI 970 Gaming Review

MSI 970 Gaming Review

MSI Brings its popular Gaming Brand to AM3+ and the 970 chipset

Browse articles by company