Adventures and Adventuring
Posted on 11th Jun 2011 at 10:06 by David Hing with 35 comments
Three of my five weapons were offline and leaving small ion trails in space, my cargo hold was full of rare and expensive artefacts and a band of pirates was chasing me down a frantically plotted and improvised course. With a route that picked its way in and out of asteroid fields through systems that were well and truly off the charts, it is fair to say I was panicking. I was also pretty sure that my eyes had stopped blinking.
I loved Freelancer; Microsoft's space trading open world game. It resembled an extremely stripped down Eve Online, but with gameplay replacing the spreadsheets. I'm aware that it was a
condensed version of games that did the same thing better and with more depth many years before, but I found it to be a deep and beautifully realised sandbox. In fact, I'm convinced that most players only ever scratched its surface.
I loved Freelancer; Microsoft's space trading open world game. It resembled an extremely stripped down Eve Online, but with gameplay replacing the spreadsheets. I'm aware that it was a
condensed version of games that did the same thing better and with more depth many years before, but I found it to be a deep and beautifully realised sandbox. In fact, I'm convinced that most players only ever scratched its surface.



