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Archive for the ‘free games i like’ tag

Free Games I Like: Rumble Box

Posted on 1st Dec 2009 at 10:30 by Joe Martin with 4 comments

Joe Martin
It’s an arena-based beat-em-up with mini-games, but it’s also a stunningly pretty and deceptively clever abstract punchathon. It’s fairly old mind you, and came to my attention back in 2006 when it was a finalist in the IGF Innovation in Game Design category.

It’s Rumble Box.

The concept is simple – you are a man made of blocks, in a box, fighting other men made of blocks… in a box. The only way to escape and transcend to the next level is to kill enough enemies that their corpses pile up high enough to enable you to climb over the wall into the next area. It’d be gruesome if it weren’t for the lego-like visuals.

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Free Games I Like: Gravity Bone

Posted on 18th Nov 2009 at 10:43 by Joe Martin with 3 comments

Joe Martin
Gravity Bone is by Brendon Chung, an indie developer I’ve long been a fan of and who has made some of my favourite indie games ever. Gravity Bone is his most recent and complete game, as well as the most stylised and striking.

Like most of Chung’s games, Gravity Bone exists without any exposition or context. It just is and everything in it relies on inference, with explicit instructions being very rare and a streamlined level design ethic ensuring the common sense is all you need to play the game. Every game also contains a wicked sense of wit that makes them worth playing even if you hate everything else.

Gravity Bone is about a hitman or a spy, who goes around doing spy-type stuff. There’s but two missions in the game, which takes about ten minutes to finish. The first is a straightforward introduction with no real challenges. The second is where all the gameplay is, but I won’t spoil why.

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Free Games I Like: Black Shades

Posted on 17th Nov 2009 at 08:25 by Joe Martin with 1 comments

Joe Martin
Black Shades isn’t a new game, it’s just a free game that I really like. It’s basically the opposite of Hitman, but reduced down to twitch shooter basics and presented in a typically indie way.

Rather than playing as a hitman, Black Shades casts you as a bodyguard for a VIP who's wandering aimlessly through a crowded city. It’s your job to protect him from the increasing number of assailants who will try to kill him.

What distinguishes Black Shades from that old trope of the FPS escort mission is that the VIP is pursuing a random path through a city which is basically an infinite grid of buildings. Also, the assassins who come from him are randomly generated and will use a variety of weapons and approaches. Oh, and nearly everyone in the city looks alike too – grey and white polygon figures.

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Free Games I Like: Home

Posted on 12th Nov 2009 at 12:21 by Joe Martin with 12 comments

Joe Martin
Another short post for another short game – Home is a tiny pixel-art game from Increpare about what it’s like to fall apart, bit by bit.

There isn’t a huge amount to say about this game as the entire experience lasts just five minutes at most and the artwork and mechanics on show have been streamlined to the extreme. Everything in the game has been trimmed down until all that’s left is a clunky orange graphic that would look outdated on a Spectrum.

The idea is simple: your name is Charles and you’ve just been put into an old people’s home. Your life is simple and easy, which is good because you’re not really capable of much. All you have to do is manage your four simple needs; food, friendship, going to the toilet and getting a good night's rest. Simple.

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Free Games I Like: Small Worlds

Posted on 5th Nov 2009 at 11:51 by Joe Martin with 12 comments

Joe Martin
This blog post will be, like the game it’s about, small. I don’t really have a huge amount to say about Small Worlds, which was developed for a recent Casual Games Competition with the theme 'Explore', other than that it’s a remarkably elegant and effective piece of pixel-art brilliance.

A game which only ever alludes to having a deeper plot, Small Worlds opens with a single line before jumping to the gameplay – “There is too much noise”.

The gameplay itself is simple. At the start of each of the five levels the viewpoint is zoomed in on you – a small red line with a pale face and zero animation. The aim of each level is then to find the exit, which returns you to a hub level before you move on to the next world. There’s no fighting, no skill trees and no enemies. It’s just a gentle and rather lovely paced matter of exploration.

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Mod of the Month October 2014 in association with Corsair

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