Posted on 19th Jul 2010 at 10:07 by Joe Martin with 36 comments
I rather liked the little blog competition we had recently, so I thought we’d have another one. This time though, I wanted something really difficult to vex you all with – not just the ‘see who can get the lowest stat’ like we did last time
. No, I wanted something difficult.
But even I think Chase Goose
might be a bit extreme. It isn’t so much a game as it is a tool for murdering your keyboard. If you’re any good at it then it’ll leave your brain looking like leftover Chow Mein and your fingers like crumpled slivers of wet soap. Or maybe that’s just me, as I’m admittedly a bit crap at it.
Posted on 18th May 2010 at 12:39 by Joe Martin with 29 comments
There are very few games which explicitly try to tackle the topic of romance because, as has been proved again and again by the games industry, it’s far easier to destroy something than it is to create something. It’s far easier to make a game about blowing up a car than building a marriage.
Air Pressure however has struck upon the idea of combining the two; it’s a game about destroying a relationship.
So, as the game starts, you are cast as a young man who is thinking about leaving his girlfriend of many years and, as the game unfolds through a simple multiple choice structure that’s borrowed from Japanese visual novels, you decide how you want the romance to end. Nice and amicably? Guiltily? You can even push it as far as attempted suicide, if you want.