Posted on 19th Mar 2010 at 10:41 by Joe Martin with 7 comments
I’m pretty happy then that EA’s iPhone version of the game, which I got a chance to see yesterday, is treading along the same grounds. Combat is only a minor part of the game; little more than a distraction really, and the game is short but replayable. That last fact is doubly important for a mobile game.
In other areas though, an awful lot of the game has changed. The limits of the iPhone processing power has meant a change to a side-on perspective, though Mirror’s Edge on the iPhone still manages to retain 3D visuals. Here the simple, stylised look of the series work to EA’s advantage – there’s no need for detailed textures and the like.