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Archive for the ‘electronic arts’ tag

The Old Republic: All I Want is the Cutscenes

Posted on 13th Jun 2011 at 07:29 by Clive Webster with 24 comments

Clive Webster
The latest trailer for Star Wars: The Old Republic has been released and it’s freaking awesome. This follows previous cut-scene and video releases that have been similarly impressive, engaging and enjoyable. However, with the game looking a bit duff, I’m wondering if Electronic Arts, Bioware and LucasArts could be persuaded into releasing a cut-scene-only version? I’d happily pay to watch a short film made from them.

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iPhone Review: Bad Company 2

Posted on 9th Jan 2011 at 10:56 by Joe Martin with 15 comments

Joe Martin
They say they devil is in the details, in which case you should imagine Bad Company 2 for the iPhone as having red skin, horns, a trident tail and breath that smells worse than wet, rotten garlic. What really kills Bad Company 2 is the lack of fine polish – and that, sadly, makes a huge difference to the overall experience.

This is a shame, because Bad Company 2 initially looks good. It has a lengthy singleplayer campaign, which slots neatly into the story of the full, proper Bad Company 2, plus a four-player multiplayer mode that’s supported over WiFi and 3G. The graphics are lush, and it packs in plenty of variety too, despite a disappointing tendency to resort to turret sequences.

The multiplayer is especially impressive, in fact. While five levels and support for four players might not sound like a lot, it’s actually a perfectly judged limitation for a mobile phone game. If you want to sit down and invest yourself in lengthy tournaments and huge clan matches, then you're better off going back to the full version of the game. The iPhone version is much more suited to drop-in, drop-out games that keep you occupied while you’re patiently enduring whatever dross happens to be on TV.

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iPhone Review: Mirror’s Edge

Posted on 19th Sep 2010 at 08:33 by Joe Martin with 1 comments

Joe Martin
I played and previewed Mirror’s Edge on the iPhone ages ago, but for some reason it was an iPad exclusive for ages after that. It’s only just been released on the iPhone recently and, interestingly, while the iPhone version is exactly the same as the iPad one, it also manages to be a better game. I’ve played Mirror’s Edge on both platforms and it’s the smaller of the two which is best.

It’s mainly because of the type of game that Mirror’s Edge is. Like Super Quick Hook it’s a fast-paced racer with exploration elements as you search for secrets and new paths through the levels. The levels are short and slick, flying by in a matter of minutes. It’s a game for filling train journeys, not for keeping your hands busy while you watch TV.

It’s an important and often glossed-over distinction, I think. The iPad is great good for laying on your lap and playing slow games that don’t require constant attention. The iPhone is useful for when you need something to fill the uncomfortable silence in a moving lift full of strangers. The iPad is for Scrabble; the iPhone for Hook Champ and Mirror’s Edge.

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Atheism in Dragon Age: Origins

Posted on 28th Jun 2010 at 11:22 by Joe Martin with 58 comments

Joe Martin
I’m playing Dragon Age: Origins in my spare time at the moment. My character is a Common Elf Rogue and I’ve had a hard time getting back into it since our review. That’s partly to do with the fact that I’m just not as enamoured with swords and sorcery as I used to be (nowadays I prefer lightspeed and lasers), but it’s also that I have a problem with the way the in-game theology is presented to players as a foregone conclusion.

I’m anxious for this not to become a real-world religious debate, but I will say that I’m an atheist and that that’s something I wanted my Elf, Jacob, to share. It seemed to make sense that a Common Elf character should be atheist too – the history of the Alienage Elves has them completely detached from their old gods and culture, while also being relegated to second-class citizens by a Chantry-led society. An Elf in an Alienage wouldn’t have grown up with the Dalish religion, but would likely have been spared the attention of the Chantry too – at least, that’s if the Origin story is anything to go by.

Dragon Age’s fictional religion obviously plays a big part of the story, with the Chantry cast as alternately oppressive and supporting of society and constantly near the centre of attention. Whether you’re helping rogue mages resist what could be seen as religious persecution or collecting ancient texts for Chantry scholars, the religion of Andastre and the Maker is pretty much unavoidable – and when it’s like that, I don’t have a problem with it. Just as in real life, I’ll let people believe what they want as long as they don’t try to make me do the same. It’s on that last, italicised clause that Dragon Age and I start to have problems…

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First Look: Mirror's Edge iPhone

Posted on 19th Mar 2010 at 10:41 by Joe Martin with 7 comments

Joe Martin
I’m really glad that EA is continuing to develop the Mirror’s Edge series, even on the iPhone. A lot of people poo-pooed the original for being too short and for annoying combat, but it wasn’t something I had a problem with. The fighting wasn’t great, but it served the purpose of slowing the game down a bit. The game may have been short, but it was also very replayable.

I’m pretty happy then that EA’s iPhone version of the game, which I got a chance to see yesterday, is treading along the same grounds. Combat is only a minor part of the game; little more than a distraction really, and the game is short but replayable. That last fact is doubly important for a mobile game.

In other areas though, an awful lot of the game has changed. The limits of the iPhone processing power has meant a change to a side-on perspective, though Mirror’s Edge on the iPhone still manages to retain 3D visuals. Here the simple, stylised look of the series work to EA’s advantage – there’s no need for detailed textures and the like.

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How I Met Tim Schafer

Posted on 1st May 2009 at 09:58 by Joe Martin with 7 comments

Joe Martin
Meeting your heroes is always a strange thing and all too often such events end in disappointment. Thankfully though, that wasn’t the case yesterday when I met Tim Schafer – who co-wrote The Secret of Monkey Island and the creator of Day of the Tentacle, Full Throttle, Grim Fandango, Psychonauts and some truly hilarious blog posts of his very own.

Tim is, to put it bluntly, someone I’ve admired for a long, long time and in the run-up to the EA event I met him at I was a little worried that he might not be as funny and random as all the interviews I’d read with him over the years had led me to expect. Worse, I was worried that I might make a tit of myself in front of him or that I’d just collapse in sweaty palms and schoolgirl giggles.

Thankfully, neither situation happened and while Tim was certainly a lot quieter and more modest than I expected he definitely lived up to my rather presumptuous expectations. I chalk my lack of humiliation up to the fact that I was wearing my lucky Fallout 3 t-shirt.

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Mod of the Month October 2014 in association with Corsair

Mod of the Month October 2014 in association with Corsair

Six up and coming modding projects straight from our forum
Alienware Releases Area 51 and Graphics Amplifier

Alienware Releases Area 51 and Graphics Amplifier

New extreme gaming rig and a way to bring desktop graphics power to your...

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