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Archive for the ‘determinance’ tag

Developer Blog: Prototyping and Playtesting Frozen Synapse

Posted on 21st Jul 2010 at 11:50 by Mode 7 with 2 comments

Mode 7
In my previous post, I discussed how we came up with the initial idea for Frozen Synapse.

As lots of boring industry types will endlessly tell you, ideas are cheap. Actually, this is complete nonsense, but the point they're trying to make - that the hard work is in the execution - is correct. Even if you do have a strong idea, translating that into a viable game is extremely difficult.

During the development of Determinance, we struggled to get the core mechanics right, so every aspect of the design seemed in flux throughout development. This is a phenomenon that afflicts games of all sizes, and we were determined to overcome it this time around.

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Developer Blog: Inspiration and Q&A

Posted on 15th Jul 2010 at 11:14 by Mode 7 with 9 comments

Mode 7
I talked a little bit about our first game, Determinance, on my last blogpost. So, now we’ll advance merrily forwards in time and take a look at the origins of Frozen Synapse.

The key inspiration for Frozen Synapse was Laser Squad Nemesis, a turn-based multiplayer strategy game from some of the team who worked on the old XCOM games. Once, Ian and I dug it out and played a match during the early phases of developing Frozen Synapse.

I’d never really played Laser Squad before, whereas he had been into it for years. We both spent time setting up our units, shuffling them around in early turns and trying to get into positions where we could gain coverage over larger areas of the map. As the turns went by, we slowly advanced on each others’ positions, sending out individual units to scout and then quickly pushing up the rest of our forces to give them support.

Eventually, we spotted each other. I knew Ian was the superior player, so I decided to go for broke. I set up a feint, attacking in the most obvious way possible: as I’m terrible at games, this is something Ian would have expected me to do! At the same time, I sent a small squad around the back and unleashed a flurry of grenades.

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Developer Blog: Hello World!

Posted on 6th Jul 2010 at 10:09 by Mode 7 with 16 comments

Mode 7
My name's Paul Taylor, and I co-own an indie dev studio (that's code for three guys in a small room) called Mode 7 Games. We've been making games and doing various other projects together since 2005.

Our current title is called Frozen Synapse - it's a squad-based tactical game that people seem to like!

I handle everything that isn't development, as well as working on any art direction, audio and writing that's required. My co-conspirator Ian Hardingham handles design, code and the overall direction of our stuff.

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Bit-tech Modding Update - July 2014 in association with Corsair

Bit-tech Modding Update - July 2014 in association with Corsair

We take a look at a few of the best projects to be completed this month
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Divinity: Original Sin is a delightful RPG let down only by poor player...

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