Posted on 30th Oct 2012 at 09:24 by David Hing with 17 comments
Demos are dangerous marketing moves for the games industry. It could be a misleading demo that misrepresents the game (it's ok, we forgive you Brutal Legend) or just a plain bad demo that doesn't show it off enough. Either way, it can seriously eat into a game's release sales figures.
Posted on 30th Jun 2010 at 10:10 by Joe Martin with 19 comments
Yes, you read that correctly, the Nerf Arena Blast Demo – i.e. not the full game. It came on a coverdisk for a games magazine years and years ago and is one of three demos that I’ve hung on to without ever bothering to pick up the full game.
Released in 1999, Nerf Arena Blast was one of several forays that Nerf made into the games industry and is essentially just a brightly coloured FPS that swaps out the usual assault rifles and rocket launchers for Nerf blasters. I’ve never played the full game, but the demo featured two levels and gamemodes – one a straight deathmatch, the other a scavenger hunt variant, both against bots.
Nerf Arena wasn’t a fantastic game, at least if the demo is anything to go by, but it’s not as bad as you might expect. It was built on the original Unreal engine, which leant it some smoothness and graphical aplomb. It was also a lot faster and more fun than you’d think – mainly because the lurid neon levels were full of shortcuts, secrets and jump-pads to keep things interesting.
Still, it was by no means a spectacular game and the reason I’ve kept it around for so long isn’t anything to do with the game itself, not really. I’ve not even thought about actually playing it for a decade.
Posted on 6th Apr 2010 at 11:55 by Joe Martin with 6 comments
The alternate-history WW2 FPS Codename: Eagle is another one of those games which I didn't actually buy, I just stole from my brother when I went to University and when he had long since moved past playing PC games. It's also one of the few games I have in my collection which I've never actually played, not really.
I have invested an awful amount of time in it though. I have a lot of fond memories of the game – or, rather, of the multiplayer demo that first hooked both me and my brother. It came on a PC Gamer demo disc and I only flicked it on out of boredom, jumping into what turned out to be one of the largest in-game levels I'd ever seen. I was awestruck and began a process of playing replaying the multiplayer demo for weeks.
The weird thing though is that I never actually played it with anyone. It was a multiplayer demo and all I ever did was play it solo, not even connected to a network.