Posted on 13th Feb 2011 at 10:02 by Joe Martin with 13 comments
Requiem has more going for it than just a single feature and a passing similarity, though. It was also one of the first modern games to tread in Half-Life’s shoes; trapping players in a first person perspective and allowing players to travel back and forth through some levels.
Unfortunately, Requiem had a whole heap of problems, which outweighed these strengths and stopped it from collecting acclaim of either the critical or commercial variety. Firstly, the levels were incredibly boring to fight through and, while Requiem opens strongly with a few gory levels in hellish Limbo, it eventually descends into a blocky romp through generic sci-fi locations. The obligatory sewer section doesn’t help either.
Requiem’s biggest problem, however, is simply the subject matter; Catholicism.