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Archive for the ‘cheats’ tag

Thoughts on Cheating in Multiplayer Games

Posted on 23rd Aug 2010 at 14:16 by Joe Martin with 98 comments

Joe Martin
Harry occasionally refers to me as, among other things, ‘Mr Singleplayer’ such is my general lack of interest in multiplayer games. I just prefer a properly told story than the thrill of Capturing the Flag, really, making me the polar opposite to Harry in regards to more than just my good looks and manly physique.

Still, one of the few multiplayer games to successfully capture my attention has been the Modern Warfare games, which ensnared me with their speed and slow dribble of achievements and new weapon unlocks. I’ve been known to dabble in Left 4 Dead and various Source mods, like Plan of Attack and The Hidden, but MW2 multiplayer is what I tend to play when I want to shoot a real person, generally.

And yesterday, I had my first definite run in with a cheater.

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Thoughts on Cheats and Walkthroughs

Posted on 5th May 2010 at 10:33 by Joe Martin with 78 comments

Joe Martin
I don’t often cheat in games, but nor is it something that’s completely unknown. It’s usually just a last resort, because I’ve hit a brick wall or I can’t find a way out of a level and need to look at a walkthrough to get a bit of direction. I should point out that I never cheat in online games because, well, what’s the point? I’ve also only ever cheated in one game that I was reviewing – an adventure game where I got stuck for three hours on an early puzzle and which sent me back to the developer asking for help.

Outside of the review process, I honestly don’t usually see a big problem with cheating in games as a whole as long as it exists within certain parameters. In my opinion for example, you should never just sit down and cheat straight away – you should try and play the game properly first because you need a proper sense of risk to feel the reward. At the same time though, if you reach a point in a game where the fun is being bled out of it then why wouldn’t you use an exploit to get around it?

There’s always going to be a fraction of gamers that disagree with that last point and who think that games should be incredibly challenging, but I’ve had the enjoyment sucked out of far too many titles that way to possibly agree with them. Some of my absolute favourite games have been almost totally ruined by moments of excessive difficulty. I’ll confess that the last boss in Beyond Good and Evil sent me scrabbling for a cheat list after the eighth try and, when it turned out there wasn’t one, I was very put off. The game was saved from my hatred purely by the fact that I knew it was the last boss and that I wouldn’t have to repeat the experience. If the game had threatened to go on beyond that point or if the experience up to that point hadn’t been so brilliant then I’m pretty sure I would have just thrown it away. I’ve done it with other games.

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AMD A10-7800 Review

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AMD has sent us its flagship non K-series APU, which sports optimised TDP...
Mod of the Month July 2014 in association with Corsair

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