Posted on 8th Sep 2010 at 12:51 by Phil Hartup with 7 comments
One of the great tests for any sandbox game is to see what happens when you throw your toys out of the pram and go on a good old fashioned killing spree. Whether it’s starting a police chase in the GTA series, trying to take on the whole Third Reich at once in The Saboteur or picking fights with the population of Oblivion, these moments let us test the boundaries of the game and experiment freely. They can also be incredibly fun.
Unless you’re playing Boiling Point.
My personal killing spree in Boiling Point: Road To Hell began quite by chance. Returning to town from a spell in the jungle, I’d just saved the game and driven into the main town when, whoops, splat! I’d run over a local, oh dear. Somebody was shooting at my car in retaliation so I got out, identified the shooter as another civilian and killed him. It seemed rude not to under the circumstances and I hoped I could consider the matter settled. Unfortunately, things just escalated.
Posted on 6th Sep 2010 at 09:11 by Phil Hartup with 20 comments
Survival in open world adventure games like Boiling Point can be a tricky and even somewhat distasteful business. I remember being put off by having to acquire my first suit of basic armour off a still-warm corpse in Oblivion, for example. Some might argue that walking a mile in another man’s shoes is a way to empathy and understanding, but I’d wager they didn’t envisage killing the owner of said shoes and stealing all his belongings as a prefix to that meaningful walk.
In Boiling Point you don’t need to steal clothes, but you still end up doing your fair share of scavenging. New players start facing the world of Realia with just a basic pistol and a knife – and to give you an idea of how useless those weapons are I’ll explain that your pistol only carries five bullets. It may look like an awesomely powerful Desert Eagle, but you’ll find you need to reload at least once even if you’re shooting at an unarmed Old Granny.